Implementing graphics pipeline
问题 Following on from this post from yesterday. The situation is the same as in the original post: I'm implementing my own Graphics pipeline, odd issue with transforms. However, I now believe that the issue isn't with the perspective projection and is a larger issue than just that. Right now the pipeline only has three stages, the first transforms individual vertices using the model and projection matrices. The next assembles these into the primitives, which are finally rendered by the rasteriser