Three.js Child Mesh position always return (0,0,0)
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I loaded some objects via OBJLoader , loaded object contain one parent and multiple childs; then I apply Raycaster and find clicked child. Then I want to update position of child object, but initial position comes zero for all childs. var intersect = intersects [ 0 ]. object ; intersect . position . y = intersect . position . y + 5 ; // 0 + 5 But in my scene all looks fine. Also, If i remove clicked object, actually it is removed from scene. I think I missed some point their positions cant be (0,0,0). How can I reach their relative