pointer-events

PointerEvents not detecting Wacom Tablet

时光毁灭记忆、已成空白 提交于 2021-02-09 05:49:36
问题 I'm attempting to use Pointer Events to detect graphics tablet input including pen pressure, but Chrome and Firefox don't seem to be reading the tablet device (Wacom Intuos 4) properly. All pointer events come back with the same pointerId and pointerType as my mouse, with the default pressure reading of 0.5. The code I'm using looks something like this: container.addEventListener("pointerdown", (event) => { console.log(event.pointerId); console.log(event.pointerType); console.log(event

PointerEvents not detecting Wacom Tablet

强颜欢笑 提交于 2021-02-09 05:44:24
问题 I'm attempting to use Pointer Events to detect graphics tablet input including pen pressure, but Chrome and Firefox don't seem to be reading the tablet device (Wacom Intuos 4) properly. All pointer events come back with the same pointerId and pointerType as my mouse, with the default pressure reading of 0.5. The code I'm using looks something like this: container.addEventListener("pointerdown", (event) => { console.log(event.pointerId); console.log(event.pointerType); console.log(event

Graphic tablet pointer events pointerdown event reporting odd values for width and height, no pressue and incorrect pointer type

余生颓废 提交于 2021-01-29 12:25:01
问题 I am using a Wacom graphics tablet (Intuos PT S CTH-490 if that matters) and I am seeing some weird results with JavaScript pointer events test code that I've devised. The code is pretty much just me listening for pointermove , but here goes for the sake of completeness: window.addEventListener('load', () => { document.documentElement.addEventListener('pointermove', event => { let report = ''; for (const key in event) { const value = event[key]; const type = typeof value; if (type ===

Does setPointerCapture works only for pointerDown event?

孤人 提交于 2021-01-29 05:11:42
问题 MDN says: The setPointerCapture() method of the Element interface is used to designate a specific element as the capture target of future pointer events. Subsequent events for the pointer will be targeted at the capture element until capture is released . And it works as expected if I call setPointerCapture in pointerDown callback: example - here you can drag yellow square as fast as you want and it will follow the cursor until pointerUp event happens. But if try to capture target in

Click only through holes in svg mask

笑着哭i 提交于 2020-08-07 09:51:46
问题 I have svg mask which determines holes in rectangular. Behind svg mask I have some clickable elements and I would like to pass events to them, but only through holes. I've experimented with pointer-events values, but I can only make either whole mask to pass events or whole mask to capture them. For one hole it can be simply done using clip-path, just determining outer part of the hole, but several holes make things more difficult. Is there any possibility to avoid using clip-path? I also

Click only through holes in svg mask

喜欢而已 提交于 2020-08-07 09:50:51
问题 I have svg mask which determines holes in rectangular. Behind svg mask I have some clickable elements and I would like to pass events to them, but only through holes. I've experimented with pointer-events values, but I can only make either whole mask to pass events or whole mask to capture them. For one hole it can be simply done using clip-path, just determining outer part of the hole, but several holes make things more difficult. Is there any possibility to avoid using clip-path? I also

D3.js 力导向图(气泡+线条+箭头+文字)

瘦欲@ 提交于 2020-03-21 06:02:33
<!DOCTYPE html> <meta charset="utf-8"> <style> .link { fill: none; stroke: #666; stroke-width: 1.5px; } #licensing { fill: green; } .link.licensing { stroke: green; } .link.resolved { stroke-dasharray: 0,2 1; } circle { fill: #ccc; stroke: #333; stroke-width: 1.5px; } text { font: 12px Microsoft YaHei; pointer-events: none; text-shadow: 0 1px 0 #fff, 1px 0 0 #fff, 0 -1px 0 #fff, -1px 0 0 #fff; } .linetext { font-size: 12px Microsoft YaHei; } </style> <body> <script src="http://d3js.org/d3.v3.min.js"></script> <script> // http://blog.thomsonreuters.com/index.php/mobile-patent-suits-graphic-of

 cursor: not-allowed和 pointer-events: none

霸气de小男生 提交于 2020-03-05 01:01:51
cursor: not-allowed;鼠标样式为 禁用图标 pointer-events: auto; 效果和没有设置pointer-events属性相同;点击后不会穿透当前层。在SVG中,该值和visiblePainted的效果相同。 pointer-events: none;元素永远不会成为鼠标事件的target。但是,当其后代元素的pointer-events属性指定其他值时,鼠标事件可以指向其后代元素。 如果同时使用 ,鼠标为默认样式; cursor: not-allowed; pointer-events: none; 来源: CSDN 作者: 低调奋进 链接: https://blog.csdn.net/zwbHUST/article/details/104663177

Safari (OS X) doesn't emit pointer events on overflowing SVG contents

杀马特。学长 韩版系。学妹 提交于 2020-01-03 15:22:44
问题 I need to capture pointer events click and mousemove on shapes that are outside the contents box defined via <SVG> width/height, rendered via overflow: visible . In this example, the circle is rendered properly, and current Chrome, FireFox and IE11 do capture pointer events on the overflowing part, whether or not there's e.g. padding . However, on Safari 10.0.1 OS X, pointer events are not registered, even when I use padding , border , and/or margin , no matter which ones of the possible 8

Safari (OS X) doesn't emit pointer events on overflowing SVG contents

大城市里の小女人 提交于 2020-01-03 15:22:06
问题 I need to capture pointer events click and mousemove on shapes that are outside the contents box defined via <SVG> width/height, rendered via overflow: visible . In this example, the circle is rendered properly, and current Chrome, FireFox and IE11 do capture pointer events on the overflowing part, whether or not there's e.g. padding . However, on Safari 10.0.1 OS X, pointer events are not registered, even when I use padding , border , and/or margin , no matter which ones of the possible 8