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Example code not working with DirectShow

与世无争的帅哥 提交于 2019-12-12 03:26:35
问题 that's my problem: I'm trying to create a game for a school project and I created a video for it, so I googled a little bit and discovered that DirectShow provides some method to play .avi files, so I created a new project and pasted the example code I found here, but this won't work because it throws an exception on &pEvent, &pControl and pGraph. The exception reports: Access violation reading location 0x04186000. How could I solve this problem? (I'm a very newbie with DirectShow so I'm

Play widevine content located in App Documents iOS

僤鯓⒐⒋嵵緔 提交于 2019-12-12 03:22:29
问题 I am trying to playback a wvm file that I download through an iOS app and located in the apps document directory. I am getting a 1013 error and I believe this is due to the files location and the WideVine api not having access to that location. Any ideas on how to overcome this? Or am I wrong and the issue is something else? Thanks 回答1: Well, I found this issue to be with the File URL starting with File:// Once I removed that it all worked great. 来源: https://stackoverflow.com/questions

Is there a way to listen for the completion of a MovieClip playing?

倾然丶 夕夏残阳落幕 提交于 2019-12-12 01:32:51
问题 I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do? 回答1: You can use the addFrameScript method, as shown in this post to dispatch a custom event when the last frame is reached. 回答2: stage.addEventListener(Event.ENTER_FRAME, onCheckAnimationComplete) function onCheckAnimationComplete(e:Event)

Howler.js doesn't recognize src path to audio file

一个人想着一个人 提交于 2019-12-12 01:25:59
问题 After successfully playing an audio file with the HTML5 built-in audio tag, I'm trying to switch to use howler.js instead. I've verified that howler.js is properly installed and that the method which creates/plays my song is being called with a console.log, but I'm confused as to why the path isn't recognized here: new Howl({src: ['../music/lofi.mp3']}) while the same path works just fine here: <audio autoplay> <source src="../music/lofi.mp3" type="audio/mpeg" id="track"/> </audio> export

VB.NET Move Dynamic Borderless Form via PictureBox

左心房为你撑大大i 提交于 2019-12-11 12:18:35
问题 From the dynamic form I added. I realized that I can't get a gif animation to run in the form's background. So I thought I'd give it a try by embeding a picturebox on the dynamic form, but it's not working hence why I'm here. So on my main form (Form1) I have 2 buttons, openfiledialog, and a picturebox. When you click button1 you browse for the an image to display in the picturebox, and when you press button2 as you can see from the code below. It'll open a new form, but what I want is to

wavesurfer.js multiple instances on page

我是研究僧i 提交于 2019-12-11 11:47:26
问题 I'm using wavesurfer.js which works fine when there is only one instance on the page, but I have multiple instances and have no idea (as I am a total javascript novice) how to link the play button to different instances. I just need some help... this is what I have so far <div id="demoOne"> <div id="trackOne"> <script type="text/javascript"> var wavesurfer = Object.create(WaveSurfer); wavesurfer.init({ container: document.querySelector('#trackOne'), waveColor: '#fff', progressColor: '#000',

C# and Audio Generation/Playback

我与影子孤独终老i 提交于 2019-12-11 11:03:46
问题 I’m making an audio synthesizer and I’m having issues figuring out what to use for audio playback. I’m using physics and math to calculate the source waveforms and then need to feed that waveform to something which can play it as sound. I need something that can 1) play the waveforms I calculate and 2) play multiple sounds simultaneously (like holding one key down on a piano while pressing other keys). I’ve done a fair bit of research into this and I can’t find something that does both of

Why is Google Play Console Active Installs decreased to 0 in a day?

﹥>﹥吖頭↗ 提交于 2019-12-11 07:58:02
问题 I made a minimal Equilizer app which got around 100 active installs but when I opened my Play Console today, its showing 0 Active Installs. here is the screenshot of my console In fact, all my apps are showing zero active installs now. Any help will be appreciated. 回答1: Google is currently working on some things. All apps on the store are affected 来源: https://stackoverflow.com/questions/51439488/why-is-google-play-console-active-installs-decreased-to-0-in-a-day

Non-fullscreen FLVPlayback

为君一笑 提交于 2019-12-11 07:57:29
问题 I'm building a full-screen demo where I need to simulate a YouTube video. I dragged a video that plays an external .flv file. It works fine if the stage isn't set to full-screen. But I need to set the stage to full-screen like this: stage.displayState = StageDisplayState.FULL_SCREEN; stage.scaleMode = StageScaleMode.NO_SCALE; The problem is that when the animation reaches the video the screen goes black and the video doesn't play. I already setting an instance name and tried putting the

Play button doesn't work after music is stopped with stop button

ε祈祈猫儿з 提交于 2019-12-11 07:44:41
问题 I have two buttons that will start and stop a song, when i start the app I can play the song and then stop it again. However when i wanna start it again it doesn't work. final Button stop = (Button) findViewById(R.id.stop); stop.setVisibility(View.GONE); final Button play = (Button) findViewById(R.id.play); play.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub mp.start(); play.setVisibility(View.GONE); stop