XNA Collision Detection - Vector2.Reflect - Help Calculating the Normal of a Circle Sprite - C#
问题 I'm having trouble wrapping my mind around how to calculate the normal for a moving circle in a 2d space. I've gotten as far as that I'm suppose to calculate the Normal of the Velocity(Directional Speed) of the object, but that's where my college algebra mind over-heats, any I'm working with to 2d Circles that I have the centerpoint, radius, velocity, and position. Ultimately I'm wanting to use the Vector2.Reflect Method to get a bit more realistic physics out of this exercise. thanks ahead