Game Physics - Not very life-like
问题 In a simple game (cocos2d) I have a made a small physics engine to move a sprite so that it can jump and stand on platforms ect. To update the position (vertical movement) I use basic kinematics equations in each update: position = oldPosition + velocity(delta) +1/2(gravity)(delta)^2 velocity = oldVelocity + (gravity)(delta) For some reason the game doesn't seem very life-like. It seems to take a long time near the top of an arc, despite how great I make gravity. If I want my sprite to jump