Unity3D - Audio playing getting muted after getting any call/notification on Android
I have audio playing issue on Android build. I'm using Unity 5.4.0b15, but I had same issue on 5.3.4p3. I have simple component for playing background music added to "AudioPlayer" GameObject in my scene. public AudioClip clip; private AudioSource _musicAudioSource; private void Awake() { if (_musicAudioSource == null) { _musicAudioSource = gameObject.AddComponent<AudioSource>(); } _musicAudioSource.loop = true; _musicAudioSource.clip = clip; _musicAudioSource.Play(); } After running game on Android devices the music starts playing perfectly. But while it running I'm getting any kind of