three.js Orthographic Camera: Zoom All
问题 I am a complete newbee to three.js , and I cannot find out how to implement a "zoom all" with a OrthograpicCamera . I have been searching on the documentation and on the web, and I have only found solutions for PerspectiveCamera , that involve altering the field of view. My goal is to achieve a fitting of all the 3D objects of a scene to the screen, so they are shown as bigger as possible. Any ideas to achieve this will be helpful. Thanks. 回答1: You could calculate the 2D screen space bounding