OpenTK matrix transformations
问题 Here's the vertex shader: uniform mat4 projection; uniform mat4 view; uniform mat4 model; void main(void) { gl_Position = projection * view * model * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; } My understanding is that using various transformations, the model space is eventually turned to clip space, which is a box bound by each unit in each axis drawn directly to the viewport, i.e. something at (-1, 1,0) is at the top left of the viewport. When I remove all matrix transforms from the