400, 502, 503 errors with Websockets
问题 I am making a multiplayer game using Socket.io, Node.js, and Openshift. It was working for a while, but I made a few small changes and now something unrelated to what I changed has broken. When a second player tries to join the game, it boots everyone out, showing a 503 error for anyone else who goes on the site. For the second player, I get a lot of console errors including WebSocket connection to 'ws://avalon-evao.rhcloud.com/socket.io/?EIO=3&transport=websocket&sid=d5smykffy4EWHxgIAAAC'