Opengl-es Drawing to texture
问题 In opengl-es 2.0 can a fbo rendering to a texture, use a texture target that is larger than the screen? If so, is it possible to draw a textured quad, filling up the fbo-texture corner to corner? If not possible is it possible to do this in another way in opengl-es? I have some layered procedurally generated graphics at load time that I would like to combine into single textures in order to save on performance at draw time. 回答1: Yes, absolutely. As long as the texture has a color-renderable