mat3 attribute in WebGL
I'm attempting to use the ANGLE_instanced_arrays extension in WebGL to render multiple instances of an object with different mat3 transformation matrices. This is the code related to the buffer for my matrices: //setup this.shaderProgram.transformAttribute = gl.getAttribLocation(this.shaderProgram, "transform"); ext.vertexAttribDivisorANGLE(this.shaderProgram.transformAttribute, 1); this.transformBuffer = gl.createBuffer(); //each render gl.enableVertexAttribArray(this.shaderProgram.transformAttribute); gl.bindBuffer(gl.ARRAY_BUFFER, this.transformBuffer); gl.bufferData(gl.ARRAY_BUFFER, new