What Clever Solutions are There for Including Resources in a Static Lib?
I have a static library Xcode 4 project that includes a home-brewed rendering engine, and I re-use this engine in multiple apps. This engine uses OpenGL ES 2.0, and by extension, shaders. As shaders got more complicated, I moved away from storing them as NSStrings in a source file, and now store them as standalone text files with the .vert and .frag extensions. This works fine for apps that include the rendering engine in their own source; the shaders are simply added to the app's "Copy Bundle Resources" build phase, and loaded at runtime into NSStrings and compiled, linked, etc. This strategy