Forcing OpenGL Buffer to use GL 1.0 or 1.1?
问题 I've been working on a project in which a user can interact with a GLSurfaceView to draw shapes on a screen. This all works fine and dandy, but now I'm attempting to do two things: 1) create a thumbnail of their drawing, and 2) save their drawing. It's important to note that the user can draw an image which is larger than the screen. As far as my research shows, this is best achieved using a Bitmap (which can be 1) rendered to a Canvas for a thumbnail, and 2) be saved to the file system,