OpenGL ES FBO Scaling
问题 This question is a follow up to the original question as recommended by Matic Oblak Once an FBO is setup and rendered to, how is the rendered image provided back to the default render buffer and displayed in a scaled version. -(void)setupFBO { glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);