glViewport different result in Android and iOS
问题 I just got started on a renderer for my cross platform framework (iOS and Android) using opengl es. When I got to the viewport stuff (which is needed for splitscreen stuff) and noticed there is a difference between iOS and Android. Here are two images. Android There is actually another glitch. IT seems to wrap. iOS My question. Which of the two is correct? I have no transformations applied but one to bring the drawn quad back a bit. glTranslatef(0.0f, 0.0f, -5.f); Initialisation code: