network-programming

Throttling network for other applications

女生的网名这么多〃 提交于 2019-12-24 09:18:15
问题 A friend likes to limit his applications to a use a certain bandwidth-limit. Seen as he doesn't have the widest connection and - for example - not every application that downloads/uploads has the ability to throttle/limit their downloads/uploads (Like Steam or a torrent downloader.). So he was wondering if I could maybe put something together since I fiddle around with WinForms often. I recommended NetLimiter and NetBalancer, but I was curious as to whether I could make this in C# myself. I

Client/server - How to separate protocol from network logic?

自闭症网瘾萝莉.ら 提交于 2019-12-24 08:48:16
问题 I want to implement and unit test (not necessarily TDD) a client application which communicates with a TCP server using in a certain application protocol. I've seen in places such as here (1) and here (2) that protocol code should be preferably decoupled from the network code so I each one can be unit-tested separately. However I'm failing to understand how should I design and implement those parts. The first link talks about a MyProtocolHandler class with methods HelloMessage() and

PrintWriter won't write

前提是你 提交于 2019-12-24 08:27:12
问题 I have the following problem. I programmed a simple Echo Server and Echo Client but the problem is that in the loop of the Server, where I read from the Buffered Reader, the programme stuck and it won't write. import java.net.*; import java.util.*; import java.io.*; public class SimpleServer { public static void main(String[] args) { System.out.println("Dies ist ein simpler Echo Server"); int port = 6000; try { ServerSocket server = new ServerSocket(port); //server.setSoTimeout(30000); System

startUsingNetworkFeature and requestRouteToHost Depreciated in 6.0 alternative to this

我是研究僧i 提交于 2019-12-24 08:23:12
问题 Ready device for sending mms works fine in Kitkat but Pro KitKat version startUsingNetworkFeature is depreciated. final int result = mConnMgr.startUsingNetworkFeature( ConnectivityManager.TYPE_MOBILE, "enableMMS"); final ProgressDialog dialog = ProgressDialog.show(mContext, "", getString(R.string.compose_thread_dailog_converting_multi)); if (result != 0) { IntentFilter filter = new IntentFilter(); filter.addAction(ConnectivityManager.CONNECTIVITY_ACTION); receiver = new BroadcastReceiver() {

QUdpSocket not working without bind

假如想象 提交于 2019-12-24 08:14:39
问题 I have to communicate with some device over UDP. The problem is that QUdpSocket doesn't not work at all without special case of bind(). I use the connectToHost() method for access to read()/write() functions. UDP exchange not working at all when using the code: m_udp.connectToHost(QHostAddress("192.168.100.15"), 4001); m_udp.waitForConnected(); The I don't receive any bytes. Message in Wireshark: The below code doesn't work too: m_udp.bind(QHostAddress("192.168.100.15"), 4001); m_udp

Monitoring a shiny app shared in my internal network

妖精的绣舞 提交于 2019-12-24 07:49:49
问题 Is there any way to keep track of users accessing my shiny app that is shared internally, through: runApp(list(ui=ui, server=server), host="0.0.0.0", port=1234) Also, I was wondering if one can add semaphores to restrict the access of some IPs. Thank you. 来源: https://stackoverflow.com/questions/50396350/monitoring-a-shiny-app-shared-in-my-internal-network

“[Errno 1] Operation not permitted” when creating socket

本小妞迷上赌 提交于 2019-12-24 07:46:05
问题 I am trying to use the program DigiKey have made for their Amazon Dash Button hack to monitor for when the button is pressed and then send a HTTP GET to IFTTT. I am using a Raspberry Pi to run this. Source: import socket import struct import binascii import time import json import urllib2 # Use your own IFTTT key ifttt_key = 'example_key' # Set these up at https://ifttt.com/maker ifttt_url_button = 'https://maker.ifttt.com/trigger/button_pressed/with/key/' + ifttt_key # Replace this MAC

Reading from a TcpStream with Read::read_to_string hangs until the connection is closed by the remote end

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-24 07:20:06
问题 I'm attempting to implement the Haskell IRC bot tutorial in Rust and am having some difficulty reading what the server sends me after connecting. What seems to happen is that I connect, read ~5 KB from the server, and then roughly 240 seconds later everything is dumped at once instead of being read line-by-line. The connection is closed by a ping timeout, which should happen eventually, since I don't yet have a ping-pong function to reply with. Here's what I have so far: use std::io::{Read,

Netlogo: create small-world network while running

﹥>﹥吖頭↗ 提交于 2019-12-24 07:05:36
问题 I'm trying to generate a small-world type of network (https://en.wikipedia.org/wiki/Small-world_network) in my Netlogo model which is created throughout the model itself; people get to know one another while the model is running. I know how to generate a small world model in Netlogo in the setup . But how do you generate a small world network on the go ? My code for generating a small world during the setup is as follows. breed [interlinks interlink] ;links between different breeds breed

How to do simple, reliable network messaging?

别说谁变了你拦得住时间么 提交于 2019-12-24 06:47:35
问题 I'm using sockets for communication between various processes right now. Everything is running on the same machine, so there is no packet loss, and I also don't get read timeouts etc. The messages are typically small blobs of data (JSON, sometimes binary.) Now I want to do cross-machine communication. The client/server connection usually looks like this: The client tells the server to start some processing (passing in the task description), the server does the work and communicates progress