native

How do I add custom windows' resources into executable without resource compiler?

柔情痞子 提交于 2019-12-19 10:43:15
问题 I was able to load a bitmap object ( LoadImage ) into executable (and implement it as an icon); however, when I release it as a standalone executable, the icon disappears. I found out that it requires the bitmap to be present in directory at runtime for this trick to work. However, my executable desktop icon will not change from default icon even with the bitmap present in current directory. I assume that this happens, because desktop icon should be determined during compiling time. Therefore

Why armeabi-v7a conflicts with armeabi of another module?

好久不见. 提交于 2019-12-19 10:25:26
问题 I have 2 modules in my project Moudle 1: libs/armeabi Module 2: libs/armeabi libs/armeabi-v7a In order to successfully run the app, I have to remove armeabi-v7a folder completely, otherwise the .so libs in Module 1 armeabi folder won't load Why ? 回答1: During app installation, either armeabi or armeabi-v7a libs will be extracted from the APK. In this scenario, you would hope Android chooses the armeabi libs, but on armeabi-v7a devices, it will install armeabi-v7a libs, since at least one

compiling native GCC for arm using cross-compiler

半世苍凉 提交于 2019-12-19 08:32:02
问题 I am looking to create a native build of GCC for an ARM system and I am running into some trouble. The build machine is i686-linux. Every tutorial I see tells me how to set up the actual cross compiling suite (which I have already done using crosstools-ng). However, I don't see anything related to compiling native ARM GCC. The configure string I used is below, I have set up the sysroot only with headers. I have also cross-compiled and installed GMP and MPFR. ../../gcc-4.3.5/configure \ --host

compiling native GCC for arm using cross-compiler

白昼怎懂夜的黑 提交于 2019-12-19 08:31:05
问题 I am looking to create a native build of GCC for an ARM system and I am running into some trouble. The build machine is i686-linux. Every tutorial I see tells me how to set up the actual cross compiling suite (which I have already done using crosstools-ng). However, I don't see anything related to compiling native ARM GCC. The configure string I used is below, I have set up the sysroot only with headers. I have also cross-compiled and installed GMP and MPFR. ../../gcc-4.3.5/configure \ --host

How did the Google Photos iOS app customize the native share sheet (e.g. UIActivityViewController)?

别来无恙 提交于 2019-12-19 04:14:09
问题 When you share photos in Google Photos for iOS, Google shows their own custom view on top of the UIActivityViewController. I know this can be semi-accomplished by drawing your own view on a top-level UIWindow, but Google also somehow hides the bottom 'Cancel' button and fill in the gaps to make it the UIActivityViewController more "full screen". Are they somehow embedding the UIActivityViewController's view inside their own view? Google Photos share sheet: Standard share sheet: 回答1: I was

How to use cordova-plugin-android-permissions in Ionic 3?

半腔热情 提交于 2019-12-19 03:56:59
问题 I am using a couple of cordova plugins like camera and Image Pickers in my App and they work great on all the Devices… but the problem comes for getting the Permission to these plugins from the phone. Below Android 6 Versions asks for these permissions while installing but Android 6 and above ask for these permissions only when for the first time when the user uses that plugin inside the application(i.e during the Runtime). I found this Ionic native plugin to handle these permissions in all

UnsatisfiedLinkError Android

浪尽此生 提交于 2019-12-19 02:37:48
问题 We have this app that loads native library, and this library provides native methods for us to call. On some phones (particularly the slower ones), this causes a problem. An UnsatisfiedLinkError occurs whenever (I think) the library is still being "loaded" and a method is called prematurely. Is there a way to handle this issue? Like checking if a library is already loaded. 回答1: Even on slower devices, the call to System.loadLibrary() is very fast; but if your app runs multithreaded, or if the

How to check if a module/library/package is part of the python standard library?

北城以北 提交于 2019-12-18 18:56:17
问题 I have installed sooo many libraries/modules/packages with pip and now I cannot differentiate which is native to the python standard library and which is not. This causes problem when my code works on my machine but it doesn't work anywhere else. How can I check if a module/library/package that I import in my code is from the python stdlib? Assume that the checking is done on the machine with all the external libraries/modules/packages, otherwise I could simply do a try-except import on the

How to determine that a JavaScript function is native (without testing '[native code]')

橙三吉。 提交于 2019-12-18 18:51:44
问题 I would like to know if there is a way to differentiate a JavaScript script function ( function(){} ) from a JavaScript native function (like Math.cos ). I already know the func.toString().indexOf('[native code]') != -1 trick but I was wondering if there is another way to detect it. context: I need to create a No-op forwarding ES6 Proxy that can handle native functions on an object but it fails with TypeError: Illegal invocation (see Illegal invocation error using ES6 Proxy and node.js). To

Kotlin File in Native iOS Project with Kotlin/Native

人走茶凉 提交于 2019-12-18 17:04:27
问题 I would like to include a Kotlin file that only performs data processing and network operations in an existing iOS project, while keeping native iOS UI code. While I thought that this may be achievable with Kotlin/Native, the iOS samples (1,2) that I found that use Kotlin/Native seem to take over the iOS UI code as well. Is including a Kotlin file for data transfer in iOS possible with Kotlin/Native without touching the UI code, and if so, what are the steps to do so? 回答1: Yes, it is possible