Sprite Kit & playing sound leads to app termination
问题 using ARC Just a problem I\'ve run into- I have an SKScene in which I play a sound fx using SKAction class method [SKAction playSoundFileNamed:@\"sound.wav\" waitForCompletion:NO]; Now when I try to go to background, no matter that the sound was over, apparently iOS is terminating my app due to gpus_ReturnNotPermittedKillClient . Now only when I comment this line and not running the action iOS runs it great in background (of course, paused, but without termination). What am I doing wrong?