Fullscreen mode on monitor A in dual-monitor setup breaks when moving windows from monitor B onto it
问题 I am building a Win7/8/10 x64 Direct3D11 desktop application that allows the user to switch between windowed and fullscreen mode (proper dedicated fullscreen mode, not just a maximized window*). On a dual-monitor setup I am encountering some issues. The switch itself is performed manually using IDXGISwapChain::SetFullscreenState and works as intended: The monitor that houses the lion's share of the window area (let's call it monitor A) goes into dedicated fullscreen mode while leaving the