mousedown

jquery-ui: immediate draggable on mousedown

我们两清 提交于 2019-12-11 04:16:07
问题 Working with jQuery-UI, it is possible to make an element draggable by applying .draggable() method on mousedown event. And then drag it on another mouse press (and drag). Is it possible to make element draggable and start dragging immediately by single mouse press (mousedown event). What happens : 1) press blue rect and try to drag (element not movable); 2) unpress rect and try to drag again (element is movable). What should happen : 1) press blue rect and drag it --> element is movable. <

Jquery on mousedown not working on dynamically generated elements

℡╲_俬逩灬. 提交于 2019-12-11 04:07:54
问题 So i'm trying to create a js/css "wave game" like tower defense ones. When all the pre-generated enemys from first wave are dead, it spawns the second wave and so on. So far so good. The problem is that i just can't attack mobs dynamically spawned within second wave. I used to try .live() in similar cases, but its deprecated, so i'm trying .on(), as instructed $('.enemy').on('mousedown' , function(event) { //attack code } Its working fine for initial mobs (1st wave) but it still just not

mouse:down vs. mousedown in fabric.js

为君一笑 提交于 2019-12-11 00:15:36
问题 Here is a fabric.js example with a canvas and a rectangle, with a mouse down handler on each: var canvas = new fabric.Canvas('c'); var rect = new fabric.Rect({ left: 100, top: 100, width: 50, height: 50, fill: '#faa', }) canvas.add(rect); canvas.on('mouse:down', function(options) { console.log('canvas event'); }); rect.on('mousedown', function(options) { console.log('rect event'); }); Why does it need to be mouse:down on the canvas, but mousedown on the rectangle? If I change either, they

MouseDown and Click conflict

泪湿孤枕 提交于 2019-12-10 12:55:36
问题 I have a Drag() method on form_MouseDown event. I also have a click event on the form. The problem is that if I click on the form, MouseDown event gets triggered and it never gets the chance to trigger click event. What is the best way to solve this issue? I was thinking counting pixels if the form is actually dragged, but there has to be a better way. Any suggestions? 回答1: I was thinking counting pixels if the form is actually dragged, but there has to be a better way. Nope, that's exactly

Mouseup and Mousedown

狂风中的少年 提交于 2019-12-08 06:54:41
问题 So I want the buttons to change style when mouse is down, and return to previous when it goes up. I have this code: $('#divMenu > #menu li a').mousedown(function(){ $(this).css({ 'font-size': '25px', 'color': 'red' }); }).mouseup(function(){ $(this).css({ 'font-size': '30px', 'color': 'black' }); }); The problem is, that when I have mouse down, but take it away of my object and not release immediately, font size and color stays 25px and red. What should I do to pass that? EDIT: JsFiddle here:

Mouseup and Mousedown

别说谁变了你拦得住时间么 提交于 2019-12-08 03:57:26
So I want the buttons to change style when mouse is down, and return to previous when it goes up. I have this code: $('#divMenu > #menu li a').mousedown(function(){ $(this).css({ 'font-size': '25px', 'color': 'red' }); }).mouseup(function(){ $(this).css({ 'font-size': '30px', 'color': 'black' }); }); The problem is, that when I have mouse down, but take it away of my object and not release immediately, font size and color stays 25px and red. What should I do to pass that? EDIT: JsFiddle here: http://jsfiddle.net/h64Uz/ You need to use a mouseout as well. $('#divMenu > #menu li a').mousedown

How to check the current mouse button state Using Javascript [duplicate]

两盒软妹~` 提交于 2019-12-07 09:22:43
问题 This question already has answers here : JavaScript: Check if mouse button down? (16 answers) Closed 3 years ago . I want the state of mouse on Down state or on up state document.onmousemove = mouseMove; document.onmousedown = mouseDown; document.onmouseup = mouseUp; function mouseMove(ev) { mouseState=""; //How can I know the state button of mouse button from here if(mouseState=='down') { console.log('mouse down state') } if(mouseState=='up') { console.log('mouse up state') } } function

Vue mousemove only after mousedown

前提是你 提交于 2019-12-07 03:05:38
问题 How can I trigger a mousemove only if the element is clicked first? I'm trying to utilize this for an audio player timeline. .player__time--bar(@mousedown="setNewCurrentPosition($event)") .slider(role="slider" aria-valuemin="0" :aria-valuenow="currentPosition" :aria-valuemax="trackTotalDuration" aria-orientation="horizontal") .player__time--bar-current-position(:style="{width: (100 / (trackTotalDuration / currentPosition)) + '%'}") The method: setNewCurrentPosition(e) { let tag = e.target //

MouseDown doesnt work in Grid (only on buttons which in grids)

醉酒当歌 提交于 2019-12-07 01:12:03
问题 I have problem with MouseDown event. My app looks like that, I have grid in which im adding buttons in code behind <Grid Grid.Column="1" Name="gridWithButtons" MouseDown="normalModeButtonsWP_MouseDown" > <WrapPanel Name="normalModeButtonsWP" MouseDown="normalModeButtonsWP_MouseDown" ></WrapPanel> </Grid> But when im pressing mouse button in grid/wrappanel ( i mean in empty space between buttons for example) it doesnt work. Works only when im pressing button which is in wrap/grid. Anyone know

When are tunneling and bubbling events useful in WPF?

↘锁芯ラ 提交于 2019-12-06 19:23:45
问题 I understand how bubbling and tunneling works. However, i'm confused about using them. Here is why: I want to handle a mouse click event. To bubble it, there is MouseDown and, to tunnel it, there is PreviewMouseDown . However, MouseDown doesn't necessarily mean the user clicked the control. May be the user pressed the button and moved away from it to cancel the click. I wouldn't want to change anything if the button is not being clicked. So my question is, how are the Bubbling/Tunneling