module

JavaScript module on browser [duplicate]

吃可爱长大的小学妹 提交于 2020-06-01 05:38:04
问题 This question already has answers here : Access to Image from origin 'null' has been blocked by CORS policy (8 answers) Closed 4 hours ago . catalog - folder - index.html - index.js - index1.js index.html <!-- main content ---> <script type='module' src='./index.js'></script> index.js import {show} from "./index1" show(); index1.js export default function show(){ console.log('hello world'); } descripttion when run index.html on browser, is don't work, and i got this error: Access to script at

malformed module path … missing dot in first path element

旧巷老猫 提交于 2020-05-30 07:27:29
问题 I have a project with 2 different executables, each having it's own dependencies plus a shared dependency on the root, something like this: Root |->server | |-> main.go | |-> someOtherFiles.go | |-> go.mod | |-> go.sum |->validator | |-> main.go | |-> someOtherFiles.go | |-> go.mod | |-> go.sum |->utils | |-> someOtherFiles.go |->config | |-> someOtherFiles.go |-> go.mod |-> go.sum My root's go.mod is like this module prex-kyc go 1.13 require ({requiredDependencies}) And my validator's go.mod

Maven Eclipse multi-module shaded dependency

余生长醉 提交于 2020-05-29 07:39:16
问题 In a multi-module Maven project, one of the modules is a shaded module (e.g. no source, but generates a jar during package phase). Other modules reference this module as a dependency (all under same parent). Is there a way to have Eclipse recognize the shaded module as a dependency? Eclipse only covers up to compile . Currently it works on the command line (since package is run), but in Eclipse it shows errors. I have not been able to find a solution to this. Details: - Parent project -

Error: No module named 'fcntl'

拜拜、爱过 提交于 2020-05-28 12:06:28
问题 I get the following error: Traceback (most recent call last): File "C:/Users/aaaa/Desktop/ttttttt.py", line 5, in <module> import reload File "C:\Users\aaa\AppData\Local\Programs\Python\Python36\lib\site- packages\reload.py", line 3, in <module> import sys, time, re, os, signal, fcntl ModuleNotFoundError: No module named 'fcntl' So I did a pip install, which also gets an error. C:\Users\aaaa>pip install fcntl Collecting fcntl Could not find a version that satisfies the requirement fcntl (from

Error: No module named 'fcntl'

廉价感情. 提交于 2020-05-28 12:05:16
问题 I get the following error: Traceback (most recent call last): File "C:/Users/aaaa/Desktop/ttttttt.py", line 5, in <module> import reload File "C:\Users\aaa\AppData\Local\Programs\Python\Python36\lib\site- packages\reload.py", line 3, in <module> import sys, time, re, os, signal, fcntl ModuleNotFoundError: No module named 'fcntl' So I did a pip install, which also gets an error. C:\Users\aaaa>pip install fcntl Collecting fcntl Could not find a version that satisfies the requirement fcntl (from

c++20 modules (experimenting with Xcode 11)

杀马特。学长 韩版系。学妹 提交于 2020-05-28 07:47:35
问题 I'm having trouble getting c++20 modules to work with Xcode (v11 beta5). I'm trying this: // file a.cppm (also tried naming it a.cpp or a.cc) export module a; int x; // file b.cpp import a; // ERROR: Module 'a' not found. int y; y = x; I get the ERROR : "Build Time" -> "Parse Issue": Module 'a' not found. there are no other warning/errors (and, therefore, it would seem that modules are supported by compiler/linker). I note that the build created no precompiled module a.pcm. My Xcode project

c++20 modules (experimenting with Xcode 11)

你。 提交于 2020-05-28 07:45:13
问题 I'm having trouble getting c++20 modules to work with Xcode (v11 beta5). I'm trying this: // file a.cppm (also tried naming it a.cpp or a.cc) export module a; int x; // file b.cpp import a; // ERROR: Module 'a' not found. int y; y = x; I get the ERROR : "Build Time" -> "Parse Issue": Module 'a' not found. there are no other warning/errors (and, therefore, it would seem that modules are supported by compiler/linker). I note that the build created no precompiled module a.pcm. My Xcode project

c++20 modules (experimenting with Xcode 11)

南笙酒味 提交于 2020-05-28 07:44:28
问题 I'm having trouble getting c++20 modules to work with Xcode (v11 beta5). I'm trying this: // file a.cppm (also tried naming it a.cpp or a.cc) export module a; int x; // file b.cpp import a; // ERROR: Module 'a' not found. int y; y = x; I get the ERROR : "Build Time" -> "Parse Issue": Module 'a' not found. there are no other warning/errors (and, therefore, it would seem that modules are supported by compiler/linker). I note that the build created no precompiled module a.pcm. My Xcode project

c++20 modules (experimenting with Xcode 11)

十年热恋 提交于 2020-05-28 07:43:47
问题 I'm having trouble getting c++20 modules to work with Xcode (v11 beta5). I'm trying this: // file a.cppm (also tried naming it a.cpp or a.cc) export module a; int x; // file b.cpp import a; // ERROR: Module 'a' not found. int y; y = x; I get the ERROR : "Build Time" -> "Parse Issue": Module 'a' not found. there are no other warning/errors (and, therefore, it would seem that modules are supported by compiler/linker). I note that the build created no precompiled module a.pcm. My Xcode project

How do I implement navigation between android library modules focusing reusability and separation of concerns?

£可爱£侵袭症+ 提交于 2020-05-28 04:51:13
问题 I'm trying to implement a separate navigation module to navigate between android library modules focusing scalability, reusability and module independence. My application architecture is similar to this example: My current approach 1- Define NavigatorInterface for each library 2- Implement each NavigatorInterface in NavigationModule . (ofcourse navigation module will know about all other library modules but it does not matter as it won't be reused) Following is the example code for my above