mfi

Protocol String name in EADemo Code

≯℡__Kan透↙ 提交于 2019-12-04 05:33:22
Whenever I connect the MFi accessory for the first time which protocols do I need to declare in the plist file and from where can I get it`s name? Even after connecting my MFi accessory and running the EADemo code still it says that No Accessory Connected ? I assume that the EADemo code will not work unless and until some proper accessory related protocol strings would be written instead of com.apple.p1 and com.apple.p2. I know there is a class called EAAccessory and using the property protocolString, I can know the protocol String name.But in the first place even that requires a protocol

IPhone Bluetooth Connectivity to Non IOS Devices

こ雲淡風輕ζ 提交于 2019-12-03 21:40:41
I was wondering, if there is a way to use IPhone as an HID device, with some other device like PS3. I checked out the Bluetooth specification and IOS Devices do support HID Profile. So I thought it would be easy to pair my iPhone using passkey mechanism and should be able to start using my iPhone as keyboard or mouse without much hassle. But I found very soon that this assumption is naive and I need to develop custom solution. I was initially thinking about using GameKit framework, but I think it only works between two compatible IOS Devices. If I want to extend this capability, then I have to

Scan for MFI products over Wi Fi

筅森魡賤 提交于 2019-12-03 07:19:12
In iOS 8, Apple allows us to connect to a device via Wifi direct and share wifi network credentials with it. We can do it in wifi settings page but also in an app. I'm trying to launch a scan to find wifi MFI devices. I can see those in the wifi settings but not in app. Here is how I do this: EAWiFiUnconfiguredAccessoryBrowser *_wifiBrowser = [[EAWiFiUnconfiguredAccessoryBrowser alloc] initWithDelegate:self queue:nil]; [_wifiBrowser startSearchingForUnconfiguredAccessoriesMatchingPredicate:nil]; So I expect to see an accessory in the delegate method - (void)accessoryBrowser:

How to test an iOS application on the CarPlay simulator

元气小坏坏 提交于 2019-12-03 04:36:32
问题 I am trying to develop an iOS application compatible with CarPlay. According to this post Is iOS CarPlay API Public? How to Integrate CarPlay?, I have to be enrolled with Apple’s MFi program, but I have noticed that there’s the possibility to use a CarPlay simulator with Xcode: launch the Simulator, then Hardware -> External Displays -> CarPlay (I use Xcode 8). Once you have opened it, you see that the Message App is working in the CarPlay simulator so I imagine that there is the possibility

How to test an iOS application on the CarPlay simulator

狂风中的少年 提交于 2019-12-02 18:53:43
I am trying to develop an iOS application compatible with CarPlay. According to this post Is iOS CarPlay API Public? How to Integrate CarPlay? , I have to be enrolled with Apple’s MFi program, but I have noticed that there’s the possibility to use a CarPlay simulator with Xcode: launch the Simulator, then Hardware -> External Displays -> CarPlay (I use Xcode 8). Once you have opened it, you see that the Message App is working in the CarPlay simulator so I imagine that there is the possibility to try custom application in this simulator without being enrolled in the MFi program. I wonder if

iOS Device & Bluetooth

血红的双手。 提交于 2019-12-01 07:35:34
Does anyone know the maximum data transfer rate between an external Bluetooth device and an iPhone / iPad (4S onwards). I read that enchanced data rates in BT3.0 were 24Mbs - can the iPhone support this? What is the maximum data possible using BT4.0 LTE? Thanks guys! iPhone / iPad is Bluetooth 4.0 The data rate depends on the version of the devices involved. Typically Classic Bluetooth data rate is 2.0 or 3.0 Mbps theoretical over the air bit rate. Will will translate to around 1.5-2.0 Mbps application level throughput. You can expect this rate on the iPhone / iPad (depending on the profile

How to list out all MFI devies into the iOS app?

陌路散爱 提交于 2019-11-30 14:19:38
I want to display the list of all MFI passed apple devices which are not paired before from iOS settings. I can list out the connected devices using below code: NSArray *accessories = [[EAAccessoryManager sharedAccessoryManager] connectedAccessories]; So My Query is: Can i scan all the available unpaired MFI devices using "External Accessories" framework in to the iOS app and then i can pair them from the iOS app. Please help me for shorting this out. Lots of thanks in advance..... Yes, You can. From iOS 6 EA Framework provides built-in bluetooth pairing function within app. Check this: [

Looking for experiences on the Apple MFi program registration process [closed]

落花浮王杯 提交于 2019-11-28 20:25:23
I'm working with a group of friends on a small electronic device. We're getting promising results with the prototype and we're very excited about releasing it into the market. We would love to implement our device as an iphone external accessory and I'm trying to gather reliable information. Everything looks pretty confusing though. The proper way to introduce an iphone peripheral into the market seems to be through the Mfi (Made for iphone) program. These are the facts: We have limited resources and we would like to know more about the associated costs of getting approved by Apple. If we

USB-Programming on iPhone

萝らか妹 提交于 2019-11-28 15:32:47
all i want to do is to sent/receive data over the USB Port. With the official SDK it is not possible - apart from MFi. Which other methods to communicate wired with other devices are possible and would you propose? Many Thanks in advance! GD MFI membership is not needed for software developers its only needed for hardware developer. Also what USB port are you referring? are you referring the iPhone's 32 pin connector? You can always send data to hardware device using bluetooth. update 1 - First of all Sorry the code may look complex I am pasting this from my current project. Post comment if

Looking for experiences on the Apple MFi program registration process [closed]

偶尔善良 提交于 2019-11-27 13:06:49
问题 I'm working with a group of friends on a small electronic device. We're getting promising results with the prototype and we're very excited about releasing it into the market. We would love to implement our device as an iphone external accessory and I'm trying to gather reliable information. Everything looks pretty confusing though. The proper way to introduce an iphone peripheral into the market seems to be through the Mfi (Made for iphone) program. These are the facts: We have limited