measurestring

How to compute the correct width of a digit in pixels?

时间秒杀一切 提交于 2019-12-24 19:27:21
问题 I have a custom control that may have user customizable Font in future (the zoom is already implemented). I must fill a rectangle under two digits that form a base-10 number. I have different colors for zero, one or both of the digits. With the font {Name = Microsoft Sans Serif Size= 16 } and the following Graphics.MeasureString method calls: g.MeasureString("00", Font); g.MeasureString("0", Font); I get: The size of "00" is {Width = 31.5486088 Height = 26.8124962 } The size of "0" is {Width

Get height of row where the cells have WrapText set

≯℡__Kan透↙ 提交于 2019-12-24 03:53:37
问题 I am trying to compute the height of the row I'm inserting into my excel sheet. The row's cells are formatted with WrapText=true , so the height of the row is not fixed. Accessing row.Height will return null. I was thinking of using something similar to Graphics.MeasureString where I also specify the width constraint in order to retrieve the height. Didn't find any relevant info online. Any help would be appreciated. 回答1: See my post here using Graphics.MeasureString. It works very well.

How do I implement word wrap?

不羁的心 提交于 2019-12-19 09:08:36
问题 XNA has Spritefont class, which has a MeasureString method, which can return the Width and Height of a string . I'm trying to understand how to create a method that will efficiently return a string with Environment.Newline inserted in the right places, so that if fits a certain Width and Height (Rectangle is used as a parameter for that). 回答1: I found following code: XNA - Basic Word Wrapping public string WrapText(SpriteFont spriteFont, string text, float maxLineWidth) { string[] words =

GDI+ MeasureString() is incorrectly trimming text

China☆狼群 提交于 2019-12-17 17:09:28
问题 I am trying to complete a code that can layout text on the screen. The following C# code placed in the Paint event handler of an otherwise empty Windows Form is an example: string[] s = new string[] { "Sample text ", "to test", " this layout ", "algorithm" }; PointF[] pts = new PointF[s.Length]; PointF start = new PointF(10, 10); StringFormat f = new StringFormat(StringFormat.GenericTypographic); float x = start.X; float y = start.Y; for (int i = 0; i < pts.Length; i++) { pts[i] = new PointF

How do I implement word wrap?

人走茶凉 提交于 2019-12-01 08:20:59
XNA has Spritefont class, which has a MeasureString method, which can return the Width and Height of a string . I'm trying to understand how to create a method that will efficiently return a string with Environment.Newline inserted in the right places, so that if fits a certain Width and Height (Rectangle is used as a parameter for that). I found following code: XNA - Basic Word Wrapping public string WrapText(SpriteFont spriteFont, string text, float maxLineWidth) { string[] words = text.Split(' '); StringBuilder sb = new StringBuilder(); float lineWidth = 0f; float spaceWidth = spriteFont

GDI+ MeasureString() is incorrectly trimming text

一曲冷凌霜 提交于 2019-11-28 02:06:30
I am trying to complete a code that can layout text on the screen. The following C# code placed in the Paint event handler of an otherwise empty Windows Form is an example: string[] s = new string[] { "Sample text ", "to test", " this layout ", "algorithm" }; PointF[] pts = new PointF[s.Length]; PointF start = new PointF(10, 10); StringFormat f = new StringFormat(StringFormat.GenericTypographic); float x = start.X; float y = start.Y; for (int i = 0; i < pts.Length; i++) { pts[i] = new PointF(x, y); SizeF sz = e.Graphics.MeasureString(s[i], Font, pts[i], f); x += sz.Width; e.Graphics.DrawString