math

What would be the fastest algorithm to randomly select N items from a list based on weights distribution?

本秂侑毒 提交于 2020-12-25 04:23:23
问题 I have a large list of items, each item has a weight. I'd like to select N items randomly without replacement, while the items with more weight are more probable to be selected. I'm looking for the most performing idea. Performance is paramount. Any ideas? 回答1: If you want to sample items without replacement, you have lots of options. Use a weighted-choice-with-replacement algorithm to choose random indices. There are many algorithms like this. One of them is WeightedChoice , described later

What would be the fastest algorithm to randomly select N items from a list based on weights distribution?

巧了我就是萌 提交于 2020-12-25 04:22:46
问题 I have a large list of items, each item has a weight. I'd like to select N items randomly without replacement, while the items with more weight are more probable to be selected. I'm looking for the most performing idea. Performance is paramount. Any ideas? 回答1: If you want to sample items without replacement, you have lots of options. Use a weighted-choice-with-replacement algorithm to choose random indices. There are many algorithms like this. One of them is WeightedChoice , described later

Why are there no asin2() and acos2() functions similar to atan2()?

こ雲淡風輕ζ 提交于 2020-12-24 18:43:29
问题 From my understanding, the atan2() function exists in programming languages because atan() itself cannot always determine the correct theta since the output is restricted to -pi/2 to pi/2. If this is the case, then the same problem applies to both asin() and acos() , both of whom also have restricted ranges, so then why are there no asin2() and acos2() functions? 回答1: First off, note that the syntaxes of the two arctan functions are atan(y/x) and atan2(y, x) . This distinction is important,

Can't understand how to make character face mouse in PyGame

烈酒焚心 提交于 2020-12-23 12:10:53
问题 Below is what I have so far. At the moment, the player moves, and all I want it to do now is face the mouse cursor at all times (think Hotline Miami or other top-down games). I've used some code involving atan2 that I found online, but I barely understand what it does (finds the distance between the player and mouse somehow...) and my character just spins wildly offscreen until I get an 'Out of memory' error. Any help would be much appreciated, I've looked all over the internet and can't find

Can't understand how to make character face mouse in PyGame

雨燕双飞 提交于 2020-12-23 12:09:07
问题 Below is what I have so far. At the moment, the player moves, and all I want it to do now is face the mouse cursor at all times (think Hotline Miami or other top-down games). I've used some code involving atan2 that I found online, but I barely understand what it does (finds the distance between the player and mouse somehow...) and my character just spins wildly offscreen until I get an 'Out of memory' error. Any help would be much appreciated, I've looked all over the internet and can't find

Can't understand how to make character face mouse in PyGame

非 Y 不嫁゛ 提交于 2020-12-23 12:08:54
问题 Below is what I have so far. At the moment, the player moves, and all I want it to do now is face the mouse cursor at all times (think Hotline Miami or other top-down games). I've used some code involving atan2 that I found online, but I barely understand what it does (finds the distance between the player and mouse somehow...) and my character just spins wildly offscreen until I get an 'Out of memory' error. Any help would be much appreciated, I've looked all over the internet and can't find

Can't understand how to make character face mouse in PyGame

余生颓废 提交于 2020-12-23 12:07:21
问题 Below is what I have so far. At the moment, the player moves, and all I want it to do now is face the mouse cursor at all times (think Hotline Miami or other top-down games). I've used some code involving atan2 that I found online, but I barely understand what it does (finds the distance between the player and mouse somehow...) and my character just spins wildly offscreen until I get an 'Out of memory' error. Any help would be much appreciated, I've looked all over the internet and can't find

Can't understand how to make character face mouse in PyGame

女生的网名这么多〃 提交于 2020-12-23 12:07:15
问题 Below is what I have so far. At the moment, the player moves, and all I want it to do now is face the mouse cursor at all times (think Hotline Miami or other top-down games). I've used some code involving atan2 that I found online, but I barely understand what it does (finds the distance between the player and mouse somehow...) and my character just spins wildly offscreen until I get an 'Out of memory' error. Any help would be much appreciated, I've looked all over the internet and can't find

Camera Rotation Algorithm

亡梦爱人 提交于 2020-12-16 04:54:36
问题 More a maths question then a programming one, but I need to code camera rotation and I have no idea how. The maths are a bit to abstract for me to do out of the blue. The camera's rotation is done with quaternions, all I really want is a sample to study or just an article about the subject but I can't find anything. 回答1: here is something i wrote in opengl. the basic algorithm should be the same in any language. the things you need are: the up vector of unit length (where up is defined if you

Camera Rotation Algorithm

两盒软妹~` 提交于 2020-12-16 04:53:42
问题 More a maths question then a programming one, but I need to code camera rotation and I have no idea how. The maths are a bit to abstract for me to do out of the blue. The camera's rotation is done with quaternions, all I really want is a sample to study or just an article about the subject but I can't find anything. 回答1: here is something i wrote in opengl. the basic algorithm should be the same in any language. the things you need are: the up vector of unit length (where up is defined if you