lwjgl

gluProject Converting 3D coordinates to 2D coordinates does not convert the 2D Y Coordinate correctly

蹲街弑〆低调 提交于 2019-12-30 04:35:13
问题 After two hours of googling (here, here, here, here, and here, and a ton others which I am not bothered to find), I thought I had finally learnt the theory of turning 3D coordinates to 2D coordinates. But it isn't working. The idea is to translate the 3D coordinates of a ship to 2D coordinates on the screen to render the username of the player controlling that ship. However, the text is rendering in the wrong location: The text is "Test || 2DXCoordinate || 2DZCoordinate". Here is my

Can't start .jar file (using LWJGL)

こ雲淡風輕ζ 提交于 2019-12-29 08:52:16
问题 Good day! I created jar file (using Netbeans) and i can't start it. This project uses lwjgl libraries. Inside my IDE it works well. I use next command: java -jar LWJGL_TimerExample.jar Answer is: Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758) at java.lang.Runtime.loadLibrary0(Runtime.java:823) at java.lang.System.loadLibrary(System.java:1045) at org.lwjgl.Sys$1.run(Sys.java:73) at java

getResourceAsStream() returning null in jar but fine in eclipse

安稳与你 提交于 2019-12-29 08:51:34
问题 I have a program in Java using LWJGL. It runs fine in Eclipse, but when I try to compile it as a jar file it crashes, giving me a NullPointerException. It's been asked before, I know, but I don't seem to get an answer that works. Any help here? Thanks in advance! The thing that seems to be having the problem is the class TextureHelper: public class TextureHelper { public static Texture LoadTexture(String texture) { try { return TextureLoader.getTexture("PNG", ResPlaceholder.class

No OpenGL context found in the current thread, how do I fix this error?

梦想与她 提交于 2019-12-28 03:12:25
问题 I'm working on a card game, and currently have a good foundation but I'm running into an error when I run it in eclipse. I'm also using slick 2d. Here is the error from the console. Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread. at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) at org.lwjgl.opengl.GL11.glGetError(GL11.java:1277) at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.glGetError

LWJGL 3 Not rendering anything, while successfully creating display

♀尐吖头ヾ 提交于 2019-12-25 17:15:18
问题 The problem I am having trouble rendering absolutely anything with LWJGL 3. It will not render anything, whilst creating the GLFW display and clearing the color successfully. The tools Eclipse Neon (Java IDE) LWJGL 3.1.1 build 16 with GLFW, JAWT and OPENGL bindings, natives. The code package init; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.nio.IntBuffer; import org.lwjgl.glfw.GLFWErrorCallback; import org.lwjgl.glfw.GLFWVidMode; import org.lwjgl.opengl.GL

Slick PNGDecoder Error - java.lang.UnsupportedOperationException: Unsupported format for this image

时光毁灭记忆、已成空白 提交于 2019-12-25 17:14:42
问题 I'm making a simple little Galaga clone in Java with the Slick library. Unfortunately, I've run into an issue in which I get this error, followed by the game closing: Mon May 12 08:54:32 EDT 2014 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data java.lang.UnsupportedOperationException: Unsupported format for this image at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272) at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97) at org

OpenGL (LWJGL+Slick-Util) - Text doesn't display properly

允我心安 提交于 2019-12-25 14:47:08
问题 I'm trying to develop a game using OpenGL through LWJGL and Slick-Util (still not fully sure how they all relate to each other). I've figured out how to get the TrueTypeFonts to work . The problem is, that as soon as I got the fonts to work, the other aspects of my game (loading bar and map) don't display now at all. Any idea what the problem is? Here is the class for my game. package manager; import java.awt.Font; import java.io.InputStream; import org.lwjgl.LWJGLException; import org.lwjgl

LWJGL All functions unsupported

佐手、 提交于 2019-12-25 10:20:21
问题 I am working on a project in LWJGL, and the OpenGL setup works on 2.0, but whenever I try to render on LWJGL 3.0, it returns Function is not supported . The methods that have returned this error: glColor3f(); glVertex3f(); glColorPointer(); glVertexPointer(); glBegin(); glEnd(); Our project setup is fine, and the window shows without these methods, but whenever we use them, LWJGL spits out that error. We need help and quick, so if you know why this is happening, please tell me. 回答1: According

LWJGL All functions unsupported

本秂侑毒 提交于 2019-12-25 10:19:05
问题 I am working on a project in LWJGL, and the OpenGL setup works on 2.0, but whenever I try to render on LWJGL 3.0, it returns Function is not supported . The methods that have returned this error: glColor3f(); glVertex3f(); glColorPointer(); glVertexPointer(); glBegin(); glEnd(); Our project setup is fine, and the window shows without these methods, but whenever we use them, LWJGL spits out that error. We need help and quick, so if you know why this is happening, please tell me. 回答1: According

VBO with texture in LWJGL

依然范特西╮ 提交于 2019-12-25 08:56:06
问题 How do I attach a texture to a VBO? I had it working with a colorBuffer and now i want to implement a texture. This is my draw method: Color.white.bind(); glBindTexture(GL_TEXTURE_2D, texture.getTextureID()); glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle); glBufferData(GL_ARRAY_BUFFER, vertexData, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle); glBufferData(GL_ARRAY_BUFFER, textureData, GL_STATIC_DRAW); glVertexPointer(vertexSize, GL_FLOAT, 0