loading

accessing UIImage properties without loading in memory the image

旧街凉风 提交于 2019-11-28 03:43:19
As you know the iphone guidelines discourage loading uiimages that are greater than 1024x1024. The size of the images that i would have to load varies, and i would like to check the size of the image i am about to load; however using the .size property of uiimage requires the image to be laoded... which is exactly what i am trying to avoid. Is there something wrong in my reasoning or is there a solution to that? thank you all Ole Begemann As of iOS 4.0, the iOS SDK includes the CGImageSource... functions (in the ImageIO framework). It's a very flexible API to query metadata without loading the

Display loading image while post with ajax

跟風遠走 提交于 2019-11-28 03:41:34
I know there are thousands of examples on the internet, but I want for the script I already have to display a loading gif image while the data is retrievedd. My java knowledge are poor, therefore I'm asking how to change the following: <script type="text/javascript"> $(document).ready(function(){ function getData(p){ var page=p; $.ajax({ url: "loadData.php?id=<? echo $id; ?>", type: "POST", cache: false, data: "&page="+ page, success : function(html){ $(".content").html(html); } }); } getData(1); $(".page").live("click", function(){ var id = $(this).attr("class"); getData(id.substr(8)); }); })

vant列表加载上拉刷新

我们两清 提交于 2019-11-28 02:59:49
1.话不多说 2.vant有赞 3.上代码 <template> <div> <div class="list-content" id="list-content"> <!--vant列表组件,上拉加载--> <van-list v-model="loading" :finished="finished" @load="onLoad" :offset="10" > <div class="list-item"> <ul class="mui-table-view"> <li class="mui-table-view-cell mui-media" v-for="item in MyRecommendsData"> <img class="mui-media-object mui-pull-left" :src="item.HeadImgUrl"> <div class="mui-media-body textalign"> {{item.Name}} <p class='mui-ellipsis'>锁定时间:<span>{{item.CreateDate}}</span></p> </div> </li> </ul> </div> </van-list> </div> </div> </template> <script> import Vue from 'vue' import

How to display a loading screen while site content loads

情到浓时终转凉″ 提交于 2019-11-28 02:57:57
I'm working on a site which contains a whole bunch of mp3s and images, and I'd like to display a loading gif while all the content loads. I have no idea how to achieve this, but I do have the animated gif I want to use. Any suggestions? mmattax Typically sites that do this by loading content via ajax and listening to the readystatechanged event to update the DOM with a loading GIF or the content. How are you currently loading your content? The code would be similar to this: function load(url) { // display loading image here... document.getElementById('loadingImg').visible = true; // request

Loading Indicator on Synchronous Ajax

自古美人都是妖i 提交于 2019-11-28 00:14:44
问题 I'm using ajax with jQuery on my site and need to show a progress / loading indicator. My dilemna is this: Synchronous AJAX locks the browser, so I cant do anything (e.g. show a loading indicator) till the contents are returned, by which time it is too late I am using JSON as the return data type and setting async = true returns an empty response string my whole framework relies on the return type being JSON-formatted I cannot seem to find any way to get JS to give the user an indication that

Loading a tga/bmp file in C++/OpenGL

家住魔仙堡 提交于 2019-11-27 23:53:00
问题 I'm trying to load a tga/bmp file. This works fine, but the end result looks like this: The image I'm trying to load looks like this: Some of the code I'm using: GLuint texture; const char* filename = "/Users/Admin/Documents/Visual Studio 2013/Projects/OpenGL/OpenGL/image.tga"; unsigned char* data; data = (unsigned char *) malloc(128 * 128 * 3); FILE* f; fopen_s(&f, filename, "rb"); fread(data, 128 * 128 * 3, 1, f); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture);

Advice on handling large data volumes

◇◆丶佛笑我妖孽 提交于 2019-11-27 20:36:01
问题 So I have a "large" number of "very large" ASCII files of numerical data (gigabytes altogether), and my program will need to process the entirety of it sequentially at least once. Any advice on storing/loading the data? I've thought of converting the files to binary to make them smaller and for faster loading. Should I load everything into memory all at once? If not, is opening what's a good way of loading the data partially? What are some Java-relevant efficiency tips? 回答1: So then what if

UIWebView finished loading Event

强颜欢笑 提交于 2019-11-27 20:23:23
Is it possible to start an event when an UIWebView (Iphone) has finished loading the URL. How can I find out, the current URL of the UIWebView? Yes, that's possible. Use the UIWebViewDelegate protocol and implement the following method in your delegate: - (void)webViewDidFinishLoad:(UIWebView *)webView If you want the URL, you can get the last request using the property request : webView.request.URL None of the found solutions worked for me. Then I found this example which at least works much better than any other solution I found on Google/StackOverflow. uiwebview-load-completion-tracker Very

“_Problem Loading Widget” message

99封情书 提交于 2019-11-27 20:22:55
When loading a widget if it cannot find a resource or something it says Problem Loading Widget. That's all! Amazing! This message remains on the home screen and does not even say which widget it had trouble loading. I figured it out by trial and error but I would like to know if there are any places to find the error message when this occurs. Where will Android say what problem it had loading the widget or even which widget it failed to load? As said in comments, check logcat. What you will see is a NullPointerException. I have had this before too. Check elements you used in the view in a

What's the difference between : 1. (ajaxStart and ajaxSend) and 2. (ajaxStop and ajaxComplete)?

天涯浪子 提交于 2019-11-27 20:04:42
Basically that's the question (parentheses are important) Nick Craver .ajaxStart() and .ajaxStop() are for all requests together , ajaxStart fires when the first simultaneous request starts, ajaxStop fires then the last of that simultaneous batch finishes. So say you're making 3 requests all at once, ajaxStart() fires when the first starts, ajaxStop() fires when the last one (they don't necessarily finish in order) comes back. These events don't get any arguments because they're for a batch of requests: .ajaxStart( handler() ) .ajaxStop( handler() ) .ajaxSend() and .ajaxComplete() fire once