Using transformation matrix in KineticJS
I have a body simulated with Box2Dweb and an image attached to the body. I want to take the body transformation matrix and apply the transformation to the image (draw the image with the transformation), so that its position and orientation (relative) on the screen matches that of the body. I can't find a function for using with a transformation matrix in KineticJS. There are separate functions for moving and rotating, and there's a Kinetic.Transform class which holds some 'matrix' inside, but I have no idea what to do with it then. There's also a _setTransform function somewhere, but again, no