How to use a Visual Gesture Builder database with Unity3D Plugin?
I'm trying to use a .gbd file from Visual Gesture Builder in my Unity3D scene. I have imported both plugins to Unity( the Kinect.2.0.1410.19000.unitypackage and Kinect.VisualGestureBuilder.2.0.1410.19000.unitypackage ). The included demos and skeleton data work fine. When tyring to import my gesture database like this: using Windows.Kinect; using Microsoft.Kinect.VisualGestureBuilder; void Start () { _Sensor = KinectSensor.GetDefault(); // compilation error for the following line, see below _gestureDatabase = new VisualGestureBuilderDatabase(@"gestures.gbd"); // check if sensor is there....