kinect-sdk

All frames from Kinect at 30FPS

▼魔方 西西 提交于 2019-12-11 04:38:51
问题 I am using Microsoft Kinect SDK and I would like to know whether it is possible to get Depth Frame, Color Frame as well as the skeleton data for all the frames at 30fps? Using Kinect Explorer I can see that the color and the depth frame are nearly at 30fps, but as soon as I choose the view the skeleton, it drops to around 15-20fps. 回答1: Yes, it is possible to capture color/depth at 30fps while capturing the skeleton. See image below, just in case you think me dodgy. :) This is a raw Kinect

C# Kinect for Windows: How to combining/overlaying the skeleton and color stream/image?

不羁的心 提交于 2019-12-11 03:45:18
问题 i'm trying to code a programm that shows me the current colorstream and overlays/combines it with the skeleton stream. i took the microsoft skeletonviewer example and tried to implement the colorstream. Well that worked, the colorstream is running, but the skeleton disappeared... So now my question for you: How can i enable the skeleton so that if person stands right in front of the kinect, the colorstream and the skeleton appears? here's my code: namespace Microsoft.Samples.Kinect

Kinect error enabling stream

心不动则不痛 提交于 2019-12-10 17:54:30
问题 This is my first time trying to make a program that uses the Kinect and I have NO idea why I keep getting a null error. Maybe someone who knows the KinectSDK better can help? public ProjKinect() { InitializeComponent(); updateSensor(0);//set current sensor as 0 since we just started } public void updateSensor(int sensorI) { refreshSensors();//see if any new ones connected if (sensorI >= sensors.Length)//if it goes to end, then repeat { sensorI = 0; } currentSensorInt = sensorI; if

How to track eyes using Kinect SDK?

ぐ巨炮叔叔 提交于 2019-12-09 10:29:10
问题 The requirement is to define a rectangle around each eye in 3D space. There should be a way to track eyes using the Microsoft Kinect SDK. According to this The Face Tracking SDK uses the Kinect coordinate system to output its 3D tracking results. The origin is located at the camera’s optical center (sensor), Z axis is pointing towards a user, Y axis is pointing up. The measurement units are meters for translation and degrees for rotation angles. Adding ... Debug3DShape("OuterCornerOfRightEye"

How to use a Visual Gesture Builder database with Unity3D Plugin?

本小妞迷上赌 提交于 2019-12-08 21:56:28
I'm trying to use a .gbd file from Visual Gesture Builder in my Unity3D scene. I have imported both plugins to Unity( the Kinect.2.0.1410.19000.unitypackage and Kinect.VisualGestureBuilder.2.0.1410.19000.unitypackage ). The included demos and skeleton data work fine. When tyring to import my gesture database like this: using Windows.Kinect; using Microsoft.Kinect.VisualGestureBuilder; void Start () { _Sensor = KinectSensor.GetDefault(); // compilation error for the following line, see below _gestureDatabase = new VisualGestureBuilderDatabase(@"gestures.gbd"); // check if sensor is there....

Can I figure out skin tone or body temperature using kinect?

被刻印的时光 ゝ 提交于 2019-12-08 07:33:22
问题 Is there any way that I can figure out skin tone or body temperature using kinect? 回答1: The kinect does have an infrared camera that it uses in conjunction with an IR projector to capture the depth picture, however, the IR camera is only sensitive at near-infrared frequencies (wavelength of ~1 micron). 'Thermal' infrared is typically at a much longer wavelength - 1 to 300 microns, and these cameras are not sensitive to it. There's a reason thermal imaging cameras are so very expensive,

Do Kinect one has different SDK?

拟墨画扇 提交于 2019-12-08 06:55:01
问题 Do Kinect One has different SDK or i can use the old sdk with Kinect One? I searched it on net but unable to find this. Can someone please confirm me this? 回答1: The kinect one has a new and different SDK. The currently available version is "v2.0-DevPreview1311". You will not be able to access the kinect one (V2) with the V1.8 SDK. 来源: https://stackoverflow.com/questions/21952916/do-kinect-one-has-different-sdk

What does Joint.Position refer to?

江枫思渺然 提交于 2019-12-08 06:06:56
问题 I'm trying to detect certain positions or gestures of the user using Kinect and the Kinect SDK 1.8. For this purpose I intend to use the information provided by the Joint.Position attribute. However, I can't make sense of the values I'm reading. What do they mean? Are they the distance between the joint and the sensor? What unit are they being measured with? 回答1: Joint.Position is a 3D vector which contains X , Y and Z properties. Each of these properties represents the distance in meters

Saving raw detph-data

余生长醉 提交于 2019-12-07 21:07:57
问题 I am trying to save my kinect raw depth-data and i dont want to use the Kinect Studio, because i need the raw-data for further calculations. I am using the kinectv2 and kinect sdk! My problem is that i just get low FPS for the saved data. Its about 15-17FPS. Here my Framereader ( in further steps i want to save colorstream also): frameReader = kinectSensor.OpenMultiSourceFrameReader(FrameSourceTypes.Depth); frameReader.MultiSourceFrameArrived += Reader_MultiSourceFrameArrived; Here the Event:

What does Joint.Position refer to?

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-06 16:16:38
I'm trying to detect certain positions or gestures of the user using Kinect and the Kinect SDK 1.8. For this purpose I intend to use the information provided by the Joint.Position attribute. However, I can't make sense of the values I'm reading. What do they mean? Are they the distance between the joint and the sensor? What unit are they being measured with? Joint.Position is a 3D vector which contains X , Y and Z properties. Each of these properties represents the distance in meters (along the X, Y and Z directions) of the joint from the origin of the coordinate system used. In Microsoft