Low-hanging graphics programming fruits?
问题 I'm currently working on a tile-based game in Java2D, and I was thinking of adding some cheap eye candy. For example, implementing a simple particle system (maybe something like this) for explosions and/or smoke. Do you have any suggestion for relatively easy to program effects that wouldn't require drawing a lot (or at all) of new art? Tutorials and code samples for said effects would also be most welcome! -Ido. PS - if absolutely necessary I could switch to something like LWJGL/JOGL or even