ios7

AngularJS animation flicker iOS

牧云@^-^@ 提交于 2019-12-11 12:33:54
问题 I'm using a slide animation in my AngularJS app, code below. When a transition is being started the raw and unparsed incoming view is being displayed for a split second under the existing view. This causes an annoying flicker on iOS7. How can I remove this flicker? .view-animate-container { position: relative; width: 100%; } .view-animate { -webkit-backface-visibility: hidden; } .view-animate.ng-enter, .view-animate.ng-leave { -webkit-transition: all cubic-bezier(0.250, 0.460, 0.450, 0.940) 0

Getting Wrong Annotation location on Mapview [closed]

给你一囗甜甜゛ 提交于 2019-12-11 12:22:40
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . I'm getting the wrong annotation location on Mapview . I have tried so many things, but with no luck. I'm getting the right coordinate but it's displayed at the wrong location on mapview. Does anyone know why? for(WatchEntityLocation *watchEntityLocation in watchEntityLocationList) { locationArray

UITextField in custom table view cell no longer brings up keyboard, iOS 7

谁说胖子不能爱 提交于 2019-12-11 12:21:49
问题 I have an app built for iOS 5 that I'm trying to upgrade straight to iOS 7, so this also maybe an issue with iOS 6. We have a UITextField inside a custom table view cell (class derived from UITableCellView), but tapping on it no longer brings up the keyboard in the simulator. Everything is enabled, and User Interaction Enabled is checked. It used to work fine in iOS 5. I'm not sure what code to include, but here's the code that creates the cell... the LoginRegisterTableViewCell just has a

iOS: UIDynamicAnimator updateItemUsingCurrentState not working with rotation

牧云@^-^@ 提交于 2019-12-11 12:12:14
问题 I am trying to manually change rotation of a view in UIDynamics , but the view's rotation is always reset after update. The documentation says, that UIDynamicAnimator 's updateItemUsingCurrentState: method should update position and rotation of an item, but only position is updated. I created a short example where a square view is falling from the screen and after a touch it should be positioned to the location of the touch and rotated to 45 degrees. However, no rotation happens (sometimes

String Length Limitation with UIAlertViews in IOS7?

只谈情不闲聊 提交于 2019-12-11 12:07:13
问题 I'm working in a new iOS app and I noticed the following issue installing the app in iOS7 environment. After opening the app by first time, our app displays a popup with the AGB's that needs to be accepted in order to start using it. We used a UIAlertView and it worked fine until we tested with iOS7. Actually the alert pops up and seems to have content since I can see a huge scrollbar! But the strange thing is that the text is not shown at all.... After playing a bit with the text I noticed

Use UIMotionEffect with OpenGL ES

喜欢而已 提交于 2019-12-11 12:06:14
问题 I'm using OpenGL ES (2.0) exclusively for my app. I'm trying to get UIMotionEffect to work with one of my OpenGL objects - where all I need are the "tilt" values. UIInterpolatingMotionEffect can only be applied to a UIView , and a hack would be to apply UIInterpolatingMotionEffect to a UIView and grab the values from there per frame, while not rendering the supposed UIView . But it seems far too hack-ish to be the only solution. I tried to subclass UIMotionEffect , but couldn't figure out how

Media queries in iOS 7 not working

▼魔方 西西 提交于 2019-12-11 12:04:53
问题 I'm using a couple of media queries that target iPad and iPhone in landscape as well as portrait orientation, but as of iOS 7 they don't work anymore. They worked perfectly in iOS 6, though. Has anyone had a similar experience? Here's part of the code I'm using: <style type="text/css"> /* iPad (landscape) */ @media only screen and (min-device-width : 768px) and (max-device-width : 1024px) and (orientation : landscape) { .header { font-family: courier new, monospace; color: #999999; font-size:

How to display alert view in SpriteKit

↘锁芯ラ 提交于 2019-12-11 11:43:12
问题 I wish to display UIAlertView in my SpriteKit game (saying there is not enough coins to select an item). I have set UIAlertView *alertView; property in my (only) ViewController and initialized it. However I can't access this from my Scene (tried to call a public method but it didn't work). How can I access my ViewController and its properties form the scene? 回答1: As to how to access the ViewController (and its properties) from your SKScene or any SKNode, I would save a pointer inside those

Crash :Critical failure: the LastResort font is unavailable in ios7

我只是一个虾纸丫 提交于 2019-12-11 11:29:16
问题 Iam inserting the contacts from the address book in to the sqlite3 database. for only some contacts my app is getting crashed at sqlite3_finalize(statement) this statement. and this is happening in ios7. The crash log is as follows "Critical failure: the LastResort font is unavailable. in ios" NSString *insertSQL = [NSString stringWithFormat:@"insert into vcards (some thing data)",(something data)]; const char *insert_stmt = [insertSQL UTF8String]; sqlite3_prepare_v2(database, insert_stmt,-1,

How to show UIAlertView for local notification instead of the label-notification which appear at top of the screen in ios7 ?

爷,独闯天下 提交于 2019-12-11 11:28:31
问题 because I think beyond iOS5 they remove UIAlertView instead of one label appear at the top of screen which I don't want,I am using this code but it doesn't trigger alertview, i need old look of localnotification. UILocalNotification* localNotification = [[UILocalNotification alloc] init]; localNotification.fireDate = pickerDate; localNotification.alertBody = self.itemText.text; localNotification.alertAction = @"Show me the item"; localNotification.timeZone = [NSTimeZone defaultTimeZone];