ios10

In Swift, what's the difference between calling UINavigationController() vs UINavigationController.init()?

流过昼夜 提交于 2019-12-17 14:22:40
问题 In Swift, what's the difference between calling UINavigation() vs UINavigation.init() ? They both seem to return valid instance of UINavigationController . 回答1: UINavigationController() and UINavigationController.init() are the exact same thing. You can verify this by typing both into a Playground and then option -clicking on them. Both bring up the documentation for the same initializer. The Swift convention is to use just the type name (without .init ). 回答2: For some given type (e.g.

WARNING: Output of vertex shader 'v_gradient' not read by fragment shader

故事扮演 提交于 2019-12-17 10:20:18
问题 When i run my app in ios 10 using xcode 8 i am getting following message in debug console, and by UI getting freezed can any one know why this is happening ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1228.30.7.17.9/GeoGL/GeoGL/GLCoreContext.cpp 1763: InfoLog SolidRibbonShader: ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1228.30.7.17.9/GeoGL/GeoGL/GLCoreContext.cpp 1764: WARNING: Output of vertex shader 'v_gradient' not read by

iOS11 swift silent push (background fetch, didReceiveRemoteNotification) is not working anymore

岁酱吖の 提交于 2019-12-17 09:42:15
问题 I was hoping that the iOS11 release will fix the silent push issue, which was in the latest betas and GM version of iOS. Currently I'm struggling to understand, why I don't receive any silent push messages, which should actually wake up my app to perform some needed tasks in the background. In iOS 10 I just use the background fetch capability and implemented the 'wake-up-code' in my AppDelegate like the code below. In iOS 11 the registering code is still working fine and my backend is also

Model is running iOS 10.2 (14C92), which may not be supported by this version of Xcode

社会主义新天地 提交于 2019-12-17 07:07:41
问题 I am facing this error, i am done with research on that. I conclude the result, i need one file for device support 10.2(14C92) Please share that file. GoTo: Right click on Xcode 8 or Newer version of your Xcode, select "Show Package Contents", "Contents", "Developer", "Platforms", "iPhoneOS.Platform", "Device Support" Copy the 10.2(14C92) folder (or above for later version). I need that folder. Thanks. 回答1: If somebody facing similar issue with Xcode 9.1 Open directory: /Applications/Xcode

Error: Could not build Objective-C module 'Firebase'

梦想的初衷 提交于 2019-12-17 06:26:07
问题 When I compile the application I get an error equal to this: Could not build Objective-C module 'Firebase' This error appear in import Firebase of my file swift. 回答1: There is only one way to solve this issue. Quit Xcode. Delete project's temp files located at ~/Library/Developer/Xcode/DerivedData Delete ProjectName.xcworkspace Delete Podfile.lock file and Pods folder Run pod install . Open the newly created ProjectName.xcworkspace file and build. 回答2: Build ( ⌘ + B ) worked for me. 回答3: I am

how to display image in ios push notification?

人走茶凉 提交于 2019-12-17 04:15:01
问题 iOS 10 introduced push notification framework updates, UserNotificationsUI.framework As written on apple docs, it lets us customize the appearance of local and remote notifications when they appear on the user’s device. So if anyone have idea how to display image in push notification when on lock screen. same like andorid push notification are doing. Thanks, 回答1: If you want to customize the appearance of local and remote notifications, perform the following steps: Create a

SecItemAdd always returns error -34018 in Xcode 8 in iOS 10 simulator

风流意气都作罢 提交于 2019-12-17 04:12:39
问题 Update : This issue has been fixed in Xcode 8.2. Keychain works in the simulator without enabling keychain sharing. Why am I always receiving error -34018 when calling SecItemAdd function in Xcode 8 / iOS 10 simulator ? Steps to Reproduce Create a new Single page iOS app project in Xcode 8. Run the following code in viewDidLoad (or open this Xcode project). let itemKey = "My key" let itemValue = "My secretive bee 🐝" // Remove from Keychain // ---------------- let queryDelete: [String:

What is 'Vary for Traits' in Xcode 8?

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-17 04:11:29
问题 I am using AutoLayout and Size classes, but with release of iOS 10 and new Xcode 8.0, there is one new option Vary for Traits . Is this replacement of Size Classe for different width and height of devices. By selection of width checkbox, it displays varying 14 compact width devices . By selection of height checkbox, it displays varying 18 compact height devices . By selection of both checkbox, it displays varying 11 compact width regular height devices . How to make use of this options ? Can

Layout issues after updating to Xcode 8

狂风中的少年 提交于 2019-12-17 03:23:21
问题 Here is a before and after of one of my screens after I upgraded to Xcode 8. All I did was open up my main.storyboard and from there, I built and ran my app on my phone. In my version control, I can see Xcode is doing a lot of changes to my main.storyboard just from me opening it. Whenever I delete those changes, I can see what I use to see in Xcode 7.3.1. But, as soon as I re-open interface builder with my storyboard, I see those changes come back into place. Is there something I can do here

NSLog on devices in iOS 10 / Xcode 8 seems to truncate? Why?

♀尐吖头ヾ 提交于 2019-12-17 02:10:35
问题 Why the console output shows incomplete in Xcode 8 / iOS 10? 回答1: A temporary solution, just redefine all NSLOG to printf in a global header file. #define NSLog(FORMAT, ...) printf("%s\n", [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]); 回答2: In iOS 10 & Xcode 8, Apple switched from the good old ASL (Apple System Log) to a new logging system called Unified logging . NSLog calls are in fact delegating to new os_log API's. (source: https://developer.apple.com/reference/os