ios-simulator

Can i access iPod Library on simulator?

≡放荡痞女 提交于 2019-11-28 08:32:36
I am trying some code to open the iPod Library using the simulator but the app crashes with this error: MPMediaLibrary: Unable to launch iPod library server: application not found Do I need an actual iPhone to test this code? Yes you need to test on a device to access the media library. JosephH I've had some success using MPMediaLibrary / MPMediaQuery on the simulator (not playing music, but at least able to query for items) and xcode 4.6.3 I used iFunBox to copy these files from my device: 'Raw File System'/iTunes_Control/iTunes/MediaLibrary.sqlitedb 'Raw File System'/iTunes_Control/iTunes

iOS 6 streaming player com.apple.coremedia.networkbuffering bug

给你一囗甜甜゛ 提交于 2019-11-28 08:20:43
I'm having trouble on make my app(music and video stream player) running on iOS 6 simulator. When I start a music ou video it crashes showing an error on this thread: com.apple.coremedia.networkbuffering and this on log info: 2012-09-13 17:45:09.260 app[32563:c07] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-13 17:45:09.260 app[32563:c07] [MPAVController] Autoplay: Disabling autoplay 2012-09-13 17:45:09.305 app[32563:c07] [MPAVController] Autoplay: Enabling autoplay 2012-09-13 17:45:09.307 app[32563:c07] handlePlaybackNowPlayingNotification 2012-09-13 17:45:09.308 app[32563

In OS X 10.10 (Yosemite Beta), How do I Test Using iOS 6.1 Simulator?

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-28 08:18:45
I am trying to target iOS 6.1 using Xcode 5 in Yosemite Beta. However, the simulator won't even run the app, or show the default icons (all I get is a black iOS-shaped screen, and Home or Lock buttons are not working). The 7.1 simulator works fine. I have also noticed that Xcode 6 Beta does not even offer simulator versions prior to 7.1. Does this indicate that, even in the final of OS X 10.10, it will be impossible to simulate iOS versions prior to 7.x? This seems very unreasonable to me. Is this expected behavior? EDIT: So I had already tried re-installing and re-downloading the 6.1

“dyld: Library not loaded” error

只愿长相守 提交于 2019-11-28 08:12:32
问题 i have successfully compiled static library and added it to the XCode project just like it's written in documentation: libclang.a file is in project directory (added file copy and group) libclang.a is listed in "Frameworks" i've added '-Objc' linker flag to 'Other linker flags'. libclang.a is listed in "Copy bundle resources" libclang.a is compiled for ios simulator: MBA-Anton:llvm_34_build_i386 asmirnov$ lipo -info ../llvm_34_ios_i386_installed/lib/libclang.a input file ../llvm_34_ios_i386

While mail sending process using ios 8 simulators generates error

夙愿已清 提交于 2019-11-28 08:05:07
When i am using simulator of iphone 5s such error is appears during mail sending and perfectly runs in ios 7 simulators. It even does not show send option and only cancel option appears when it open ups mail sending page. What should i do to solve it please help me out. Thank you in advance ERROR:- '_serviceViewControllerReady:error: Error Domain=NSCocoaErrorDomain Code=4097 "The operation couldn’t be completed. (Cocoa error 4097.)" (connection to service named com.apple.uikit.viewservice.com.apple.MailCompositionService) {NSDebugDescription=connection to service named com.apple.uikit

Iphone- How to resize view when call status bar is toggled?

痴心易碎 提交于 2019-11-28 07:35:57
I'm creating an iphone app with few elements inside the controller (e.g tab bar, uiview, uitoolbar, etc..). Everything works fine until I encountered this problem. While my application is launched, I received a call and it shows the "Call Status Bar" which ruined the ui. Some elements are pushed down because the "Call Status Bar" is taking space at the top. Anybody here have an idea on how to fix this issue? I'm new to iPhone app development. Your reply is greatly appreciated... Best Regards, dianz You should put this function on appDelegate, this will trigger when the status bar change -

nw_host_stats_add_src recv too small, received 24, expected 28

天大地大妈咪最大 提交于 2019-11-28 07:12:17
nw_host_stats_add_src recv too small, received 24, expected 28 So I'm getting this appear in the console and I'm not sure whether it is an issue that I should be bothered about or not. I noticed it after attaching my app to Firebase and writing to the database with anonymous sign in. Just wondering whether I need to do anything about this and if so what those actions would be. Thanks! This is a bug with logs in Xcode8 + iOS10. We can get round it in this way: When on simulator , add the Name OS_ACTIVITY_MODE and the Value Variables disable and check it (Product -> Scheme -> Edit Scheme -> Run

Is it just the iPhone simulator that is restricted to Intel only Mac's?

北慕城南 提交于 2019-11-28 07:02:50
I have read that the iPhone SDK (part of Xcode 3) is restricted to Mac's with the intel chipset. Does this restriction apply to only the simulator part of the SDK or the complete shebang? I have a Powerbook G4 running Leopard and would very much like to do dev on it rather than fork out for a new machine. It is also worth clarifying that I am interested in development for personal reasons and therefore accept that I would need a certified platform to create a submission for the App Store. As things have moved on since the original post on 3by9.com, here are the steps that I had to follow to

Google Maps not working on iPhone simulator

一笑奈何 提交于 2019-11-28 06:49:00
I've implemented the "Getting the Google Maps SDK for iOS" step by step finally the simulator running ok no errors found but the map has no details except the marker. As showing in the picture: Also the output on the bottom has this message: 2012-12-23 01:06:59.869 GogleMap[3680:c07] GMSZoomTableQuadTree lacks root zoom table for >tile type (mapType: 10) 2012-12-23 01:07:00.042 GogleMap[3680:1b03] Google Maps SDK for iOS version: 1.0.1.1154 2012-12-23 01:07:00.375 GogleMap[3680:c07] ClientParametersRequest failed, 3 attempts >remaining. Error Domain=DASHConnectionError Code=100 "The operation

iOS6 Simulator MKMapKit “Couldn't find default.styleproto in framework”

荒凉一梦 提交于 2019-11-28 06:48:32
Running my app with the iOS6 simulator I am getting the following printed in the XCode console prior to viewDidLoad getting called: Couldn't find default.styleproto in framework Has anyone else encountered this, and if so have you found a reason why? My guess is that it has to do with the iOS6 Apple Maps, but who knows! EDIT I should add that I don't get this warning in the iOS 5.1 simulator. I found a way to consistently reproduce this. First, the culprit is a set of files in the Cache folder for your simulator. Go to your Application Support folder for the iPhone Simulator: ~/Library