ios-simulator

Storyboard won't update in simulator

前提是你 提交于 2019-11-29 05:41:49
I have a working app in Xcode , however when I try to build and run it the simulator displays an older version of the storyboard I was working on. I had changed some of the design on the storyboard but this does not reflect in the simulator, nothing is updated. Does anyone have any ideas? T0m_Twt Delete the App on the simulator. Clean List item Build & Run Use NSLog(@"") in your controller to check code execution. Brenden I just spent at least 6 hours on this. I have a solution, but I also submitted a technical support ticket to apple to try to get more info on the cause and proper solution.

No valid iPhone code signing keys found in keychain

自作多情 提交于 2019-11-29 04:55:31
问题 So I downloaded to my Mac Pro the XCode 5 and Xamarin and created Single View Hello World application and excited to launch it through the simulator I run it and? I got this error No valid iPhone code signing keys found in keychain . Nice, I read all threads here and there, past and future but non of them helped as I just wanted to run it on the iOS simulator and not on the device. I have realised that I cannot even switch to a different version of Simulator which are already on the laptop,

Is it possible to Test iPhone Application on Actual Device rather than Simulator?

◇◆丶佛笑我妖孽 提交于 2019-11-29 04:55:11
I wants to test my own application to my actual iPhone Device rather then simulator. So, is there any chance to do so with ? I have an apple developer account.. But don't know the procedure, Please help me if u have any solutions.. Thanks in advance... Log in to http://developer.apple.com/iphone/ with your developer id and password. Then: http://developer.apple.com/iphone/manage/team/index.action and set up your team. http://developer.apple.com/iphone/manage/certificates/team/index.action to create your certificate Download the certificate you just created and double click on it to run

iPhone: Failed to launch simulated application: Unknown error

五迷三道 提交于 2019-11-29 04:34:42
This is a new iPhone project, only 1 target (different from this question ) On build we get: Failed to launch simulated application: Unknown error. The google again gives us nothing, lots of people have encountered this and there are lots of crazy ideas to try "oh clean the build", "clear the cache", "twiddle this flag" and none of them work and work consistently. We can reproduce this on two different machines with SDK 2.2.1 and 3.0 beta. Not the install on the machines since other iphone projects work just fine so we believe it has something to do with the config of this particular project

where are my iOS simulators in xcode 6 after yosemite installation?

爷,独闯天下 提交于 2019-11-29 04:23:05
I upgrade to Yosemite my Mini Mac (yesterday) and after a long hours (almost a day) the installation was succeeded. I enter in my source code in Xcode 6.0.1 and after automatically install several things (i just saw the message and wait) i can't see the iOS simulators just iOS Device. I check in Preferences but i have iOS Simulator 7.1 checked but i don't have any other simulator and i can't see 7.1 simulator either. Thanks for your help. EDIT **** After install Xcode 6.1 I saw my iOS simulators again in Xcode. I saw a message "installed required components" when first launched the new Xcode

Specific compiler flags for specific files in Xcode

混江龙づ霸主 提交于 2019-11-29 04:06:25
I've been tasked to work on a project that has some confusing attributes. The project is of the nature that it won't compile for the iPhone Simulator And the iPhone Device with the same compile settings. I think it has to do with needing to be specifically compiled for x86 or arm6/7 depending on the target platform. So the project's build settings, when viewed in Xcode's Build Settings view doesn't enable me to set specific compiler flags per specific files. However, the previous developer that worked on this project has somehow declared the line: CE7FEB5710F09234004DE356 /* MyFile.m in

Debugging web app in iPad Simulator

白昼怎懂夜的黑 提交于 2019-11-29 03:42:34
I am developing a web app for iPad and testing it on Safari on Mac and Safari on iPad Simulator. Now there are some issues with CSS in iPad Simulator which work quite well in Safari on Mac. Now my question is, Is there a powerful debugging tool for Safari in iPad Simulator? Note : As of iOS6 this is not the correct way of doing remote debugging, leaving this answer for historical reasons but you should look into remote inspection with Safari, here is a good article: http://jeffreysambells.com/2012/09/22/ios-safari-web-inspector Have a look at this, (a bash script I wrote) https://gist.github

Random (lldb) crashes in iOS Simulator on Mac OS X 10.8.4

帅比萌擦擦* 提交于 2019-11-29 03:23:37
I've been struggling with an weird issue for some time now. When running my app with the iOS Simulator initially closed it launches correctly. But if I then run it again without closing the simulator it crashes and just prints (lldb) in the error log. If I then run it again (without closing the simulator) it launches correctly. And if I do the same again it crashes. So it seems to be every second time. It works when using a iOS device and I have a college with the exact same project who doesn't experience this problem in the iOS Simulator. What I've tried is cleaning, reset contents and

iOS simulator is not launching

蹲街弑〆低调 提交于 2019-11-29 03:19:03
I am face this problem again and again. Anybody can give the solution of this problem except reboot the Mac? I have already tried these tricks simulator-->services-->a reset content and settings , closing xcode and re-opening xcode --> developer toos --> simulator -->(open the simulator) , quit simulator Activity monitor --> (the simulator is closed so nothing here to force close) First of all quit your simulator. And then quit and restart Xcode. And then run your project. Restart xcode and the simulator I also have this issue and googled this, which redirect to this question. Mine was xcode10

Running Apple Watch in iOS simulator issue

陌路散爱 提交于 2019-11-29 03:18:42
I'm trying to run the Apple WatchKit Catalog example code in iOS simulator. But i have always Apple Watch simulator disabled. What i have to do? Apple Watch is only supported with iPhone 5 and newer phones. Make sure you are running a simulated device that supports pairing with an Apple Watch. Go here and click on your app name, in my case it is "watch kit test" Then click on edit scheme and then this view should show up. Make sure to go to executable and click on "yourappname.app Finally close it and go back to the menu in the first step and click "Your App Name" Watch App Then run your app