Unity implementation in Swift 3 Project: Crash on app launch - MetadataCache::Initialize()
问题 Hello fellow programmers, I need to implement an exported Unity project to my native Swift project, so I followed the instructions of this tutorial: https://github.com/blitzagency/ios-unity5 Unfortunately, the app crashes on app launch. I took a screenshot of my debug navigator: I found this thread and followed every advice, but I cannot get it running. I would be very glad to see a working example: https://forum.unity3d.com/threads/il2cpp-anyone-else-seeing-metadatacache-initialize-crashes