Guide to acceptable “Live Bytes” of iOS6 app using MKMapView
问题 I am looking to ensure my app does not consume too much memory on what are still fairly resource constrained devices. Several days ago I was using Instruments to determine how much memory my app was using and I was getting around 4-8 megabytes for Live Bytes . Today I run Instruments again and I am up around 30-35 megabytes for Live Bytes. I don't believe I have made any significant changes to my code between these two times. My app uses an MKMapView with a custom tile overlay. I put off