instruments

What is an “misaligned image” in terms of Core Animation in iPhone OS?

我只是一个虾纸丫 提交于 2019-12-04 23:38:08
Instruments tells that there are "misaligned images" which are animated by core animation. What does that mean? UPDATE: I've seen that in Instruments.app > Core Animation. I'd love more information about where you're seeing this, but my suspicion is that it's referring to an image that is not pixel-aligned. Quartz allows you to draw at fractional pixels (recall that CGPoint takes CGFloats, not NSIntegers), but it's more expensive and tends to create a bit of blurriness. You can't really draw on a fractional pixel, so Quartz has to do anti-aliasing to pull it off. That takes time and certainly

Note Synthesis, Harmonics (Violin, Piano, Guitar, Bass), Frequencies, MIDI [closed]

不羁岁月 提交于 2019-12-04 21:25:57
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 11 months ago . I want to find, how notes were built. Example for a Instrument (Violin or Piano), The Note LA4 (A4) has main (or central) frequency FC at 440Hz with a Specific Amplitude AC, but also it must has other frequencies (harmonics?) FH with other amplitudes AH. The Harmonics have other frequencies that are dependant

UIAutomation - WebKit Threading Violation - initial use of WebKit from a secondary thread

自闭症网瘾萝莉.ら 提交于 2019-12-04 20:32:11
问题 Running UIAutomation from the command line I often get: WebKit Threading Violation - initial use of WebKit from a secondary thread. Note, I'm using the -w flag and it's at the beginning. This answer didn't help: WebKit Threading Violation - initial use of WebKit from a secondary thread in UI Automation Any idea how to avoid? ==== UPDATE Just getting Instruments NOT to print this out would be useful. 来源: https://stackoverflow.com/questions/28763914/uiautomation-webkit-threading-violation

iPhone (hardware?) id for instruments launched from shell

北慕城南 提交于 2019-12-04 17:27:21
Hey. I'm trying to launch Instruments from shell with iPhone specified as target. As for this apple doc I should be able to specify target with '-w' parameter but I don't know what should be there. I've tried iPhone name, I've tried its UUID but nothing worked - constantly I get 'Unknown hardware device specified'. I also checked content of some saved trace document, but inside I see UUID of the iPhone. Maybe it is some prefix/suffix that should be added to the UUID ? In the end i would like to get the following working: instruments -t /Users/user/Template.tracetemplate -D /Users/user/res

iOS - i receive memory warnings but have no idea why

Deadly 提交于 2019-12-04 17:17:39
问题 I am developing for the iOS and checking my app with IPhone and IPad. I receive many memory warnings (didReceiveMemoryWarning is called) but have no idea why. My app is using ~35MB in the peak points, and 4-5 MB when it the lowest point. I tried to find leaks using 'instruments' but could not find any critical issues. Is there a good way to find out why the system sends memory warnings? 回答1: Memory warning is to be expected in an iOS app. It doesn't have to be because of your app. Other apps

Instruments > device grayed out

北城以北 提交于 2019-12-04 16:10:47
问题 I'm running an app on my iOS device but, in Instruments, that device is greyed out. This also means I can't attach the process (Cant launch iOS app with Instruments on device). Is it anything to do with my earlier question: Instruments > Profile - Revoke and request Xcode: 6.1.1 iOS: 7.1.2 Any idea why? 回答1: I only had to reboot my phone (not my Mac), and then the error went away (Xcode 9.2, iPhone X running 11.2.6). 回答2: i was having this issue and resolved it by Unplugging my device Turning

How to find C or C++ code leaks using Instruments (Leaks) - Xcode?

做~自己de王妃 提交于 2019-12-04 15:40:09
int* foo = new int[10]; foo = NULL; sleep(60); Instrument is not finding any leak in above code, how do I use Instrument tool to find C or C++ code leaks. I have stack overflowed most of the explanation is based on objective C codes... The issue is that compiler will optimize out the call to new in the following code fragment: int* foo = new int[10]; foo = NULL; sleep(60); as it's smart enough to know that it's not being used. If you add code to use foo then compiler won't do this and you should see the leak you are expecting: int* foo = new int[10]; foo[3] = 23; foo[8] = 45; printf("%d %d\n",

How to read a Xcode 6.1 Instruments .trace file?

做~自己de王妃 提交于 2019-12-04 14:57:12
I have been trying to read a .trace file, which I had generated using a custom instruments template(instruments: Automator , Allocations , Leaks ) using Instruments . The best help I found in this stackoverflow answer . Basically the author created a custom Objective-C program( Traced ) to read a specific type of Apples .trace file(instrument: OpenGL ES Driver ). His answer is geared towards XCode 4.6 . The code still works with XCode 6.1 , but the trace-file seems to have changed slightly. You have to find the *.run.zip file within the .trace package and unzip it. In the extracted folder you

Help finding memory leaks (general tips)

余生颓废 提交于 2019-12-04 13:18:12
This is on iOS, device is iPad. Here's what happens: I run app on device or debug and run using Xcode. After 5 minutes I receive a memory warning of level 1. A minute later I receive a memory warning of level 2. Another minute later, Program received signal: “0”. I checked for leaks using Leaks in Instruments and detected no leaks . However, according to Activity Monitor, my app initially uses 30 MB, and grows in size to over 100mb over time (about 200kb per second!). So, apparently Leaks doesn't detect all memory leaks. So my question: if Leaks can't detect it, are there any general tips to

Why are UIAElement's children not equal to themselves?

社会主义新天地 提交于 2019-12-04 12:42:27
I noticed some weird behavior in a UIAutomation script I had written a while back that I hadn't ran in a while. My assertions were failing; after doing some digging, I saw that when iterating a UIAElement's .elements() , subelements do not appear to be equal to themselves. This has worked for me as expected in the past, but appears to be broken in at least XCode 4.3.2 To repro: create a single-view app throw some elements in the view, set Accessibility Labels on the elements so they get picked up by UIAutomation Run the following script in UIAutomation: var elements = UIATarget.localTarget()