input

How to use getch() without waiting for input?

≡放荡痞女 提交于 2020-06-12 06:36:08
问题 for (;;) { cout << "You are playing for:" << playtime << "seconds." << endl; cout << "You have " << bytes << " bytes." << endl; cout << "You are compiling " << bps << " bytes per second." << endl; cout << "Press a to buy assembler monkey (produces 1 byte per second)/(cost 10 bytes)" << endl; switch(getch()) { case 'a': bytes = bytes - 10; bps++; break; } bytes = bytes + bps; playtime++; Sleep(1000); system("cls"); } Let's say that's my incremental game. I want refresh my game after 1 second.

How to hide a dropdown when the user clicks outside of it

别等时光非礼了梦想. 提交于 2020-06-11 20:09:11
问题 Below is a simplified version of the input dropdown I am working with. A basic summary of what it does is: if you focus on the input, a dropdown appears. If you click one of the options in the dropdown, the option populates the input and the dropdown disappears. This is achieved using onfocus and a functions I called dropdown(); and undropdown(); . I'm in a dilemma, where I'm unable to make the dropdown disappear when someone clicks elsewhere. If I use onblur , it successfully hides the

How to hide a dropdown when the user clicks outside of it

大憨熊 提交于 2020-06-11 20:08:17
问题 Below is a simplified version of the input dropdown I am working with. A basic summary of what it does is: if you focus on the input, a dropdown appears. If you click one of the options in the dropdown, the option populates the input and the dropdown disappears. This is achieved using onfocus and a functions I called dropdown(); and undropdown(); . I'm in a dilemma, where I'm unable to make the dropdown disappear when someone clicks elsewhere. If I use onblur , it successfully hides the

Prevent input type=“number” from getting more than one dot in its value and limit decimals numbers

為{幸葍}努か 提交于 2020-06-07 07:38:45
问题 Inbefore: I know this question has been asked more than once on this forum. I know I could post my answer on these other posts. My issue is that the users who asked those questions did it 3 - 4 years ago, and looking at their autors profile, they do not seem very active and I beleive the questions would never be marked as solved. So I've been looking around every where to find help on doing exactly that, with no simple solutions allowing to limit the user from typing more than one dot in an

Playing mp3 file through microphone with python

℡╲_俬逩灬. 提交于 2020-05-27 13:19:22
问题 Is there a way using python (and not any external software) to play a mp3 file like a microphone input? For example, I have a mp3 file and with a python script it would play it through my mic so other in a voice room would hear it. As I say it is just an example. Of course, I have done some research. I found out that I can use a software to create a virtual device and do few things to have the result. But my point is if it is possible without installing software but with some kind of python

PyAutoGui - Press key for X seconds

我怕爱的太早我们不能终老 提交于 2020-05-26 04:05:31
问题 I'm currently working on a script that presses the ' w,a,s,d ' keys in order to move a character in any game. For this to work, i need to have the ' w ' key pressed for a specific amount of time. How can I achieve this? I thought of something like: pyautogui.keyDown('w') time.sleep(2) pyautogui.keyUp('w') But this just pauses the whole program and no key is being pressed so this has no use to me. 回答1: As said in the doc-string from pyautogui.keyDown() : Performs a keyboard key press without

Corrupted output with C++, cin, cout, threads and sync_with_stdio

梦想与她 提交于 2020-05-24 08:48:09
问题 I am trying to make a program in C++ to process a lot of packets in the fastest way possible. All the packets come from the standard should be read as fast as possible, sent to one thread from a pool to do the processing and then handled to an output thread that will write the packet to the standard output. When you are using the standard input and output in C++, it's recommended that before any input or output you call to the std::ios_base::sync_with_stdio(false) function. In some

How do I use Java functions to write a program that determines whether 4 integers entered by a user form a square or a rectangle?

假如想象 提交于 2020-05-24 07:48:10
问题 I am a student studying an online course in computer programming. So far, I seem to be doing well throughout the Spring semester. However, I was assigned homework this week that is designed to test my knowledge of Java functions. I am supposed to write a program that asks a user to enter 4 integers, then determines whether those 4 entries form a square or a rectangle. If the 4 entries do make a square or rectangle, then the supposed program has to calculate its perimeter. The output is

How to get a Object from inputs in vanilla javascript

江枫思渺然 提交于 2020-05-24 06:23:50
问题 For exemple, i have 3 inputs <input type="text" name="color" value="blue"/> <input type="text" name="flavor" value="acid"/> <input type="text" name="name" value="jack"/> And a i need get something like this const obj = {color:'blue', flavor:'acid', name:'jack}; I tried use a for loop, but i get a array, not a object var obj = []; var x = document.querySelectorAll('input'); for (var i = 0; i < x.length; i++) { obj.push(x[i].value) } console.log(obj); 回答1: You can loop through the values using

How to get a Object from inputs in vanilla javascript

允我心安 提交于 2020-05-24 06:22:35
问题 For exemple, i have 3 inputs <input type="text" name="color" value="blue"/> <input type="text" name="flavor" value="acid"/> <input type="text" name="name" value="jack"/> And a i need get something like this const obj = {color:'blue', flavor:'acid', name:'jack}; I tried use a for loop, but i get a array, not a object var obj = []; var x = document.querySelectorAll('input'); for (var i = 0; i < x.length; i++) { obj.push(x[i].value) } console.log(obj); 回答1: You can loop through the values using