inheritance

Eigen: type deduction in template specialization of base-class

瘦欲@ 提交于 2020-01-28 10:58:32
问题 I trying do write a C++ template-class which should be able to deal with "simple" types and with "Eigen::MatrixBase"-like types via the same interface. I manage to get thie desired behavior with two different simple types, but struggle to squeeze the Eigen-syntax into my minimal-example... Maybe someone can give me an advice? While looking around, this comes close to what i wanna have -- without Eigen. This looks similar as well. #ifndef __MINIMAL_H__ #define __MINIMAL_H__ #include <Eigen

Eigen: type deduction in template specialization of base-class

送分小仙女□ 提交于 2020-01-28 10:57:49
问题 I trying do write a C++ template-class which should be able to deal with "simple" types and with "Eigen::MatrixBase"-like types via the same interface. I manage to get thie desired behavior with two different simple types, but struggle to squeeze the Eigen-syntax into my minimal-example... Maybe someone can give me an advice? While looking around, this comes close to what i wanna have -- without Eigen. This looks similar as well. #ifndef __MINIMAL_H__ #define __MINIMAL_H__ #include <Eigen

why can't i access protected java method even thought i've extended the class?

与世无争的帅哥 提交于 2020-01-28 05:47:23
问题 Here's the documentation for the protected method: /** Converts jmusic score data into a MIDI Sequence */ protected javax.sound.midi.Sequence scoreToSeq(Score score) And I made this little class to extend the class that scoreToSeq method comes from: public class MidiSequence extends MidiSynth{ public Sequence getSequence(Score score){ MidiSynth synth = new MidiSynth(); Sequence sequence = null; try { // Here I get the error saying that the method has // protected access in MidiSynth sequence

Object Inheritance in JavaScript

≯℡__Kan透↙ 提交于 2020-01-28 05:28:58
问题 My question is regarding a child object maintaining the prototype chain of its parent object. In John Resig's Advanced Javascript slides (http://ejohn.org/apps/learn/#76) he writes that in order to maintain the prototype chain of a child object you must instantiate a new parent object. However through a couple quick tests I noticed that the prototype chain is maintained by just setting the child object prototype equal to the parent object prototype. Any clarification would be greatly

How does inheritance of __slots__ in subclasses actually work?

喜夏-厌秋 提交于 2020-01-27 03:22:18
问题 In the Python data model reference section on slots there is a list of notes on using __slots__ . I am thoroughly confused by the 1st and 6th items, because they seem to be contradicting each other. First item: When inheriting from a class without __slots__ , the __dict__ attribute of that class will always be accessible, so a __slots__ definition in the subclass is meaningless. Sixth item: The action of a __slots__ declaration is limited to the class where it is defined. As a result,

method hiding in c# with a valid example. why is it implemented in the framework? what is the Real world advantage?

一世执手 提交于 2020-01-27 02:23:46
问题 Can anyone explain the actual use of method hiding in C# with a valid example ? If the method is defined using the new keyword in the derived class, then it cannot be overridden. Then it is the same as creating a fresh method (other than the one mentioned in the base class) with a different name. Is there any specific reason to use the new keyword? 回答1: C# not only supports method overriding, but also method hiding. Simply put, if a method is not overriding the derived method, it is hiding it

Understanding PHP Inheritance

做~自己de王妃 提交于 2020-01-25 21:46:12
问题 I understand the basic principles of inheritance in OOP, but I have a specific thing I am trying to do and want advice on how best to do it. Lets say I have a core class: class Core { .... } and I also have 2 or more other classes that extend this functionality class MyClass1 extends Core { .... } class MyClass2 extends Core { .... } and I also have a database class in which I perform my queries, I want to pass an instantiated object of the database class (possibly by reference) to each one

How to implement an interface in C++

可紊 提交于 2020-01-25 08:26:05
问题 I have an assignment and trying to understand something. I have an instruction to create two interfaces: IComparable and IPrintable . Also, I need to create a template called Interval . I am given the main function and I need to implement these classes accordingly so it will work as intended. This is the function I am currently implementing (the comments displays what the input should look like): void testDate() { Date independence(14, 5, 1948); cout << independence << endl; Date otherDate =

handling inherited sequence ids

此生再无相见时 提交于 2020-01-25 06:42:03
问题 I had the following tables: supernode (id bigint, name text) and subnode(id bigint, parent bigint references supernode(id), name text) . (massive simplification to illustrate the issue, obviously) But I want a subnode to be able to have either a supernode or another subnode as parent . In order to do this I create another table node(id bigint) and have them both inherit id from that node. So from scratch it'd be: create table node(id generated always as identity); create table supernode (name

handling inherited sequence ids

折月煮酒 提交于 2020-01-25 06:41:12
问题 I had the following tables: supernode (id bigint, name text) and subnode(id bigint, parent bigint references supernode(id), name text) . (massive simplification to illustrate the issue, obviously) But I want a subnode to be able to have either a supernode or another subnode as parent . In order to do this I create another table node(id bigint) and have them both inherit id from that node. So from scratch it'd be: create table node(id generated always as identity); create table supernode (name