inheritance

Why instanceof returns false for a child object in Javascript

大兔子大兔子 提交于 2019-12-24 10:47:58
问题 I have the Child class that extends Parent class. So let say I created a new instance "child" out of the Child class. When I check the condition child instanceof Child , it returns false. However, child instanceof Parent returns true. Why does this so? EDIT So I found this only happens when I extend the Child class with Error class. Let me leave the code example below. class Child extends Error { constructor(message) { super(message); } } const ch = new Child(); console.log(ch instanceof

What is happening here in Python with OOPs while trying Diamond Shape problem

旧街凉风 提交于 2019-12-24 10:31:06
问题 I am learning OOPs with python. created below code to replicate the diamond shape problem in multiple inheritence. I am running the below code in jupyter notebook and output is generated at same. class parent: def __init__(self): self.a=2 self.b=4 def form1(self): print("calling parent from1") print('p',self.a+self.b) class child1(parent): def __init__(self): self.a=50 self.b=4 def form1(self): print('bye',self.a-self.b) def callchildform1(self): print("calling parent from child1") super()

From DataTable to BindingList

可紊 提交于 2019-12-24 10:22:47
问题 I am in the process of switching over from DataTable to BindingList. I bind the DataTable to the DataGrid object. Here my dilemma: while I certainly see the advantages of switching over, my circumstances will make it a bit complex and I am wondering whether it is worth it to switch over. My scenario: I have a DataGrid which displays chemical samples. There are 5 kinds of sample type, where the columns in the grid will differ for each type (and sometimes within the same type based on other

How To Implement Shared Behavior Between Classes (Without Multiple Inheritance Of Course) in C#

泄露秘密 提交于 2019-12-24 09:59:44
问题 UPDATE: So pretty much everyone here has told me that I just need to start all over again on how I designed my classes (thank you folks for your excellent answers by the way!). Taking the hint, I started doing extensive reading on the strategy pattern. I want to create behavior classes (or strategy classes) that inherit from an abstract base class or classes. The Candidate class would then have properties w/ the different abstract base class/classes as the Type for the behaviors or strategies

Private List<T> with public IEnumerable<T> vs ReadOnlyCollection<T>

有些话、适合烂在心里 提交于 2019-12-24 09:55:24
问题 Consider the following classes: public abstract class Token { private List<Token> _Tokens { get; set; } // ReadOnly public is mandatory. How to give protected add-only, index-based access? public ReadOnlyCollection<Token> Tokens { get { return (this._Tokens.AsReadOnly()); } } // AddOnly for derived classes. protected Token AddToken (Token token) { this._Tokens.Add(token); return (token); } } public class ParenthesesToken: Token { // This method is called frequently from public code. public

Is it possible to remove an inherited field/method in a child class/interface?

China☆狼群 提交于 2019-12-24 09:51:24
问题 Something along these lines: interface A { a: number; x: any; } interface B extends A { b: number; } interface C { a: number; b: number; } So the B would be equal to C (omitting field x but still extending A ). Is it possible? If so, how? 回答1: It is impossible to remove an inherited field/method of an interface in TypeScript. But you can overcome this via interfaces reengineering: Extract base interface interface BaseA { a: number; } interface A extends Base A { x: any; } interface B extends

Embedded C++ - polymorphism and inheritance

房东的猫 提交于 2019-12-24 09:48:12
问题 I'm writing a game (space invaders) on an Arduino which is connected to a graphical LCD, and I have a sprite class. This class has attributes such as Player/Alien, a bitmap object, location(x,y), and a how to move function. I want each instance to have a missile and I think this may be done by inheritance and polymorphism, though I'm unsure how -- my streamlined code is below and to give a better idea as to shapes I've included a glyph image. I'd like Missile to derive location(x,y) from the

Avoid inheriting generated class attributes using metaclass

爷,独闯天下 提交于 2019-12-24 09:37:53
问题 I was thinking of automatically adding child classes to parent for "chaining" using a metaclass. However, inheriting these attributes from parent classes messes thing up. Is there a nice way to avoid this? class MetaError(type): def __init__(cls, name, bases, attrs): for base in bases: setattr(base, name, cls) super(MetaError, cls).__init__(name, bases, attrs) class BaseError(Exception, object): def __init__(self, message): super(BaseError, self).__init__(message) class HttpError(BaseError):

Can one concatenate two given XSD data types into a new XSD data type?

跟風遠走 提交于 2019-12-24 09:35:56
问题 Given two simple data types, say, restricted strings type1 , type2 , is there a possibility to define type3 describing all strings formed by concatenating one type1 string plus one type2 string? For example, consider <xsd:simpleType name="type1"> <xsd:restriction base="xsd:string"> <xsd:pattern value="[A-Z]"></xsd:pattern> </xsd:restriction> </xsd:simpleType> <xsd:simpleType name="type2"> <xsd:restriction base="xsd:string"> <xsd:pattern value="[0-9]"></xsd:pattern> </xsd:restriction> </xsd

Separate Get/Set property in inherited interfaces in C# [duplicate]

寵の児 提交于 2019-12-24 09:29:37
问题 This question already has answers here : C#: interface inheritance getters/setters (4 answers) Closed 3 years ago . I have two interfaces and one implementation: IState , IEditableState and State , in which I have a single integer property called Value . I want to be using IState to get this property and IEditableState to set it. My code looks thusly: interface IState { int Value { get; } } interface IEditableState:IState { int Value { set; } } class State:IEditableState { int Value { get;