image-loading

Getting image width on image load fails on IE

女生的网名这么多〃 提交于 2019-11-30 12:15:10
I have a image resizer function that resize images proportional. On every image load a call this function with image and resize if its width or height is bigger than my max width and max height. I can get img.width and img.height in FF Chrome Opera Safari but IE fails. How can i handle this? Let me explain with a piece of code. <img src="images/img01.png" onload="window.onImageLoad(this, 120, 120)" /> function onImageLoad(img, maxWidth, maxHeight) { var width = img.width; // Problem is in here var height = img.height // Problem is in here } In my highligted lines img.width don't work on IE

Android: lazy loading in Gallery

泄露秘密 提交于 2019-11-30 08:44:15
问题 I've reviewed some posts about lazy loading but I believe my problem is a bit different. I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I cannot load them all to gallery since I get an OutOfMemory exception. So, I created an array of 20 Drawables and initially populated the first 9 elements (the images come from the Web) and set all the rest to null. My intention was this: on a fling to the right, fetch element no. 10 and set to null

OpenCV Python not opening images with imread()

狂风中的少年 提交于 2019-11-30 07:37:17
问题 I'm not entirely sure why this is happening but I am in the process of making a program and I am having tons of issues trying to get opencv to open images using imread. I keep getting errors saying that the image is 0px wide by 0px high. This isn't making much sense to me so I searched around on here and I'm not getting any answers from SO either. I have taken about 20 pictures and they are all using the same device. Probably 8 of them actually open and work correctly, the rest don't. They

How Picasso Actually Cache the Images

南楼画角 提交于 2019-11-30 05:13:45
I would like to know how exactly Picasso Library is caching the images inside the application. I know it used HttpHeaders to check weather to fetch images from network. But, is there any time frame it is caching the images ? Like invaliding the cache after a day or something ? The problem is my project is loading huge number of small images from network. Some times, the new images got reflected in next launch. But, some times, it doesn't. The worst part is, some images got reflected the changes while others are not even though the changes are made at the same time. But, when I uninstall the

Getting image width on image load fails on IE

北慕城南 提交于 2019-11-29 18:01:33
问题 I have a image resizer function that resize images proportional. On every image load a call this function with image and resize if its width or height is bigger than my max width and max height. I can get img.width and img.height in FF Chrome Opera Safari but IE fails. How can i handle this? Let me explain with a piece of code. <img src="images/img01.png" onload="window.onImageLoad(this, 120, 120)" /> function onImageLoad(img, maxWidth, maxHeight) { var width = img.width; // Problem is in

Picasso load image with HTTP post

时光怂恿深爱的人放手 提交于 2019-11-29 14:48:23
My API having some verification mechanism for every HTTP request. One of the end-point have the functionality to load a image using HTTP post method. The post request body will contain a JSON object which is verified from the server side. For that i need to include a JSON like this on the http post request body. { "session_id": "someId", "image_id": "some_id" } how can I do this with Picasso ? I got the solution from the hint given by Mr.Jackson Chengalai. Create a Okhttp request interceptor private static class PicassoInterceptor implements Interceptor { @Override public Response intercept

Hide images until they're loaded

妖精的绣舞 提交于 2019-11-29 08:49:24
I got a jQuery script which is dinamically appending data to the "holder" at some timeinterval. The data looks like this: <div class="item-box etc etc"> <img src="data.png"> </div> and I'm loading like 50 images at once, my goal is to make them fadeIn , when each image is loaded. I've tried the following: parentDiv.on("load", "img", function() { $(this).parent().fadeIn(500); }); Fiddle: http://jsfiddle.net/3ESUm/2/ but seems that on method doesn't have load or ready methods. I ran out of ideas. just set the onload property when you add the image. var img = new Image(); img.src = "some url" img

Android: lazy loading in Gallery

女生的网名这么多〃 提交于 2019-11-29 07:35:11
I've reviewed some posts about lazy loading but I believe my problem is a bit different. I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I cannot load them all to gallery since I get an OutOfMemory exception. So, I created an array of 20 Drawables and initially populated the first 9 elements (the images come from the Web) and set all the rest to null. My intention was this: on a fling to the right, fetch element no. 10 and set to null element no. 0. On another fling to the right fetch element no. 11 and set to null element no. 1 to

OpenCV Python not opening images with imread()

一曲冷凌霜 提交于 2019-11-29 05:09:19
I'm not entirely sure why this is happening but I am in the process of making a program and I am having tons of issues trying to get opencv to open images using imread. I keep getting errors saying that the image is 0px wide by 0px high. This isn't making much sense to me so I searched around on here and I'm not getting any answers from SO either. I have taken about 20 pictures and they are all using the same device. Probably 8 of them actually open and work correctly, the rest don't. They aren't corrupted either because they open in other programs. I have triple checked the paths and they are

webpack require relative image

南笙酒味 提交于 2019-11-28 23:10:06
I have two files: ./img/mypic.png ./js/help/targets/target.js In target.js: <img src={require("../../../img/target.png")} /> With webpack.config.js: 14 module: { 15 loaders: [ 16 { test: /\.js$/, loader: 'jsx-loader?harmony' }, 17 { test: /\.css$/, loader: 'style-loader!css-loader' }, 18 { test: /\.(png|jpg|jpeg|gif|woff)$/, loader: 'url-loader?limit=8192' }, Which compiles the image into ./[hash].png . Now, I use react-router , so I'm at /help/targets/target and webpack is giving the image this path /help/targets/[hash].png where hash is a sha1 sum. I would prefer if it gave it the path /