HTML5 video draw into canvas2D issue on Android Chrome
问题 I am developing VR html5 page in javascript (no jQuery or other frameworks) that uses WebGL to render a sphere and has texture to which streamed video is rendered into. All that works fine on iPhone 6, 6+, however on Android I've hit the wall - simply, video is not being transferred into texture (gl.texSubImage2D). Texture remains black. No WebGL errors thrown. So I have created a test, without WebGL, that just tries to play a video and draw it's frames into canvas2D, so I can at least verify