google-play

Service based Android application on Google Play Store

旧巷老猫 提交于 2019-12-20 04:49:47
问题 I'm developing an application which will consists only of a few services and no activities (i.e. no UI) Basically I want to have 2 to 3 services to be running in the background right from when user installs the application on his/her device. I have a few questions over this: How will my services start after application installation? My BroadcastReceiver should be listening to which event? How can I package my application to deploy it application on Googly Play Store? 回答1: You can't do that on

Lost my keystore, only have SHA1 from it

左心房为你撑大大i 提交于 2019-12-20 04:07:57
问题 I have accidentally deleted my keystore file and now I can't update my apps in Google Play, I only have the SHA1 Fingerprint from it, and I want to know if there is a way to create a new keystore and insert that SHA1 code there, so I can use the keystore to manage my apps again... Is there any way at all to do that? 回答1: The answer is NO . If you have lost your keystore file then you can't update your application further more. You need to generate a new keystore file. For that you need to

In app billing issue

可紊 提交于 2019-12-20 02:57:11
问题 I am trying to implement in app purchasing and have had problems for days. When a user attempts to make a purchase it is successful but the app is giving an odd error that apparently dates back to os build honeycomb which prevents users from receiving the purchase until they click the buy button again. Steps: Make purchase Purchase successful No consumable given Click purchase button again Consumable given Here is the error I am getting when the consumable isn't given: Log Tag: Finsky Log

confusing “Upload failed” message in Google Play Console

你离开我真会死。 提交于 2019-12-20 02:55:03
问题 I would like to add a new App to Google Play. I have already some apps signed and published to google play. All with the same key. Now with the new one I get the message : Upload failed You uploaded an APK that is signed with a key that is also used to sign APKs that are delivered to users. Because you are enrolled in App Signing, you should sign your APK with a new key before you upload it. In the console it looks like the following : I am not sure if it has something to do with "Google Play

Invalid short purchase tokens

僤鯓⒐⒋嵵緔 提交于 2019-12-20 02:39:16
问题 I have android app with subscription in-app purchase. Because I am using the subscription to deliver data from online service, I am using verification of purchase on server side via google play API (with purchase token the app send me after purchase). Majority of purchase tokens in my database are long alphanumeric strings, something like this : djcbhbiertdkkotyuupnlmioppb.AO-J1Ozg0oasdfB3MAlWy-PihFE_nPVRMMfTW2_VPJt5KTKQA3CXNwyqweJAtUdIGTuOW9zEIIy-XS_4Un-a-Co6aEs__Adj1rZ4GtRxPKr04ph-l6nP2sU

Android remove localizations

无人久伴 提交于 2019-12-19 19:56:29
问题 My app at Play Store does not have any localizations other than the default: English (United States) . This time I created a new apk to update it. And it uses android-support-v7-appcompat library. So when I uploaded the new apk and in the apk details it says 'added 72 new localizations'. These are coming from the values folders in android-support-v7-appcompat (values-af, values-am,...etc). Is this okay or if not, how do I remove the localizations? My app has just one values folder and I do

Android, InstallException occurs when I use in-app updates

。_饼干妹妹 提交于 2019-12-19 11:06:26
问题 In Google I/O 2019, In-app update is added newly. So I am trying to use it following the document: https://developer.android.com/guide/app-bundle/in-app-updates But it sent an InstallException like: com.google.android.play.core.tasks.RuntimeExecutionException: com.google.android.play.core.install.InstallException: Install Error: -6 at com.google.android.play.core.tasks.k.getResult(Unknown Source:18) at com.eastriver.workingtimer.ui.MainActivity$onCreate$1.onComplete(MainActivity.kt:35) And my

Android Support 0 devices SignalR

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-19 10:43:09
问题 I am having a issue with submitting my app to the google play store because every time i upload my APK I get a "Android Supported Devices : 0" I really have no idea how to fix this. When I remove all references to signalR and remove the jar files, I get 8k devices supported. Here is some information about my project EDIT Here is Manifest <?xml version="1.0" encoding="utf-8"?> <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="21" /> <!-- <uses-permission android:name="android

Android Support 0 devices SignalR

笑着哭i 提交于 2019-12-19 10:42:36
问题 I am having a issue with submitting my app to the google play store because every time i upload my APK I get a "Android Supported Devices : 0" I really have no idea how to fix this. When I remove all references to signalR and remove the jar files, I get 8k devices supported. Here is some information about my project EDIT Here is Manifest <?xml version="1.0" encoding="utf-8"?> <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="21" /> <!-- <uses-permission android:name="android

Kotlin code stack trace shows Java line numbers

佐手、 提交于 2019-12-19 10:37:09
问题 I'm trying to debug a couple of crashes for my app in the Google Play Store, but the stack traces showing in the Play Store show Java filenames and line numbers instead of direct references to my Kotlin code. I viewed the Java code in Android Studio, but the line numbers do not match. To view the Java code, I converted to byte code and then decompiled to Java. There's also a more direct option in Android Studio to 'Decompile Kotlin to Java', but this is disabled; my hope was that this would