google-play

How do I restrict my Android app to non-tablets?

守給你的承諾、 提交于 2020-01-12 08:37:07
问题 I have seen this link which show how I can restrict download to only tablets, but I am looking the other way round. How can I restrict my app to only download on mobiles and not on tablets? (It's the requirement from the client.) 回答1: Add a <compatible-screens> element to your manifest, outlining the specific screen sizes and densities that you support. 回答2: Another possible solution you could use is to add the following to manifest: <uses-feature android:name="android.hardware.telephony"

Error refreshing inventory. In-app Billing

夙愿已清 提交于 2020-01-12 05:51:19
问题 I am setting up and testing in-app billing. I managed to purchase the android.test.purchased, and it did what it should. But now I need to consume it to continue my testing. The problem is that I can't reach the inventory. When this is called I get the result.isFaliure() is called and I can't get the inventory. IabHelper.QueryInventoryFinishedListener _gotInventoryListener = new IabHelper.QueryInventoryFinishedListener() { @Override public void onQueryInventoryFinished(IabResult result,

Error refreshing inventory. In-app Billing

微笑、不失礼 提交于 2020-01-12 05:51:11
问题 I am setting up and testing in-app billing. I managed to purchase the android.test.purchased, and it did what it should. But now I need to consume it to continue my testing. The problem is that I can't reach the inventory. When this is called I get the result.isFaliure() is called and I can't get the inventory. IabHelper.QueryInventoryFinishedListener _gotInventoryListener = new IabHelper.QueryInventoryFinishedListener() { @Override public void onQueryInventoryFinished(IabResult result,

Android Layout design principles [closed]

给你一囗甜甜゛ 提交于 2020-01-12 05:45:48
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 5 years ago . I have been doing a lot of research on the best ways to design layouts for different screen sizes, screen density and orientations and I am getting increasingly confused. 1. Design Density vs Screen Size I have read this link Now when designing for gingerbread what should be

APK that is not signed with the upload certificate Google Play Store [duplicate]

旧时模样 提交于 2020-01-11 13:27:10
问题 This question already has answers here : I lost my .keystore file? (11 answers) Closed 2 years ago . I developed an app using Xamarin.Forms, and I would publish the app to Google Play Store, I generated the APK and Store key as the following document (https://docs.microsoft.com/en-us/xamarin/android/deploy-test/release-prep/?tabs=windows) from Visual Studio, but when I upload the APK file to Google Play Store, I get the following error. Upload failed You uploaded an APK that is not signed

Google Play Content Policy [closed]

时光毁灭记忆、已成空白 提交于 2020-01-11 08:54:23
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . I've just received an email from Google telling me that one of my apps violates developer terms and I have 7 days to comply. Here's what they say: REASON FOR WARNING: Violation of the spam provisions of the Content Policy. Do not post repetitive content. Product descriptions should not be misleading or loaded

Facebook Connect works different on emulator/device, but not on Google Play

倖福魔咒の 提交于 2020-01-11 07:20:30
问题 I'm getting a weird facebook connect behavior in my app. If I use it in emulator, the calls for facebook.request (to retrieve user data) and facebook.dialog (to post on wall) are made at facebook.authorize > onComplete. But if I use a device for debugging, these calls need to be at onActivityResult() to work. And I've uploaded the device-tested apk into google play, but it doesn't works! The SAME code, if installed from eclipse, it works... if downloaded from Play, doesn't! by "doesn't works"

My app is not showing in google play [closed]

三世轮回 提交于 2020-01-11 04:20:06
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 3 years ago . I uploaded my app to google-play about 18 hours ago, but it is not showing up. Developer console is saying "Published". I guess it should be viewable at url https://play.google.com/store/apps/details?id=com.khasbuu.firstaid but it gives me 404 error. What am I doing wrong? My manifest file: <manifest xmlns

Are android apps backwards compatible?

半城伤御伤魂 提交于 2020-01-10 10:21:33
问题 Should I build an app that targets Android 2.2 and release it on the Android Marketplace; Would the app be available for download and use on devices running a version of Android OS lower than the targeted version of the app? - Let's say Android OS version 1.6. What would happen if a user (with an Android OS version 1.6 powered device) were to attempt to run the app? Would they be prompted to update their OS or just receive an error message? 回答1: It depends what you have in the minSdkVersion

Does IntelliJ IDEA publish an Android app with one click?

江枫思渺然 提交于 2020-01-10 07:27:38
问题 On Android developer's page (http://developer.android.com/guide/publishing/app-signing.html) there is a tutorial on publishing which says that an app has to be compiled as an unsigned app, a private key must be generated with keytool then signed with jarsigner . How do we create an unsigned app with IntelliJ? Alternatively, can we do all these steps via Tools->Android->Export Signed Android Package ? Thanks in advance! 回答1: New IDEA versions have an option to generate unsigned APK in the