google-play

google play store - how to promote test app with different package name?

我们两清 提交于 2020-02-08 06:37:32
问题 This is a question about package names in android. I currently have two build flavors in gradle. Production and Staging. I have created a google play store account and i want users to alpha and beta test my app. The staging app currenly has a package name of: com.mobile.myapp.staging while the production flavor has a package name of com.mobile.myapp. so we have com.mobile.myapp.staging vs com.mobile.myapp in the end i clearly want to promote com.mobile.myapp to production not the staging. but

Upload Xamarin application on google play ( Alpha) - Unoptimized APK

a 夏天 提交于 2020-02-07 04:12:33
问题 Im trying to upload my app as an alpha release on google play and I'm getting this error: Imagem do erro First I thought that using the "Generate one package (.apk) per selected ABI" whould solve the problem since the error says that I can manage multiple APKs, but it didnt (this screenshot is from one of the APKs generated when I distribute an archive by Ad-Hoc). If its relevant information, I'm already using linking for SDK And User Assemblies, and my .APK size is 11.9MB on the console.

License verification for non-Market distribution channels? [closed]

亡梦爱人 提交于 2020-02-05 05:29:08
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . Certainly the Google's LVL is the standard for license verification when selling through the official Market, but with the influx of tablets that don't have access to the Market, I'm beginning to look at making my app available through other distribution channels. How should one

How to test google play referrer api before publishing in Google play store?

£可爱£侵袭症+ 提交于 2020-02-01 03:15:07
问题 Google announced their Google Play Referrer API at 20 November 2017 as new way to track app installs. My question is: Is there any way to test the function before my app is released in Google play? 回答1: Update Beta test only works for referrer broadcast. I implement both installreferrer API and broadcast at the same time, so the referrer is from broadcast instead of API. Use Beta test provided by Google Play as following: Submit beta test APK file Add your account to the testers Open the

How to bypass SSL certificate validation in Android app?

安稳与你 提交于 2020-01-31 04:03:21
问题 My Android application should be able to communicate to any SSL enabled servers. As my app is demo application and my customers add their own SSL server details in the app while logging in, so upfront I don't know which SSL certificate I need to validate. Following is my earlier code. public SSLSocketFactory getSSLSocketFactory(String hostname) { try { HttpsURLConnection.setDefaultHostnameVerifier(new HostnameVerifier() { public boolean verify(String hostname, SSLSession session) { return

Google Play Services fails to connect

爱⌒轻易说出口 提交于 2020-01-25 11:58:16
问题 I am trying to connect my app to Google Play Services but, as I can check, it seems not to connect it properly. When I click the button which checks if it is connected it returns me that is not connected. However the app accesses to the Google Play Services and lets me to check which e-mail account to use. Here is the code: public class MainActivity extends AppCompatActivity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener { /** * ATTENTION: This was

Error: “getGamesClient() not defined” - trying to run Google's Sample Game

大憨熊 提交于 2020-01-24 16:24:06
问题 I am trying to run the Google Game Play Services example from here. I have added Google Play services (latest rev 15) and BaseGameUtils as library projects to my project, as instructed. I have no error except the following: "The method getGamesClient() is undefined ..." I think I am missing some library reference? Any help is appreciated. My setup screenshots are below. 回答1: It does look like that the 8bitartist sample has not been updated with the new API googleApiClient() references. I

Device support warning : Google play 2019

十年热恋 提交于 2020-01-24 09:40:13
问题 Today I submitted the update to my app and got below severe warning but when I compare both apks and everything looks same. Can anyone explain what is warning really mean, I am scared if it excludes some devices or what ? Also both apps support same no. of devices as well i.e 8133 new apk : older apk : 回答1: I think I can see the difference in the screenshots. Look in the "Differentiating ABI details". Your old app seems to support "armeabi". Your new app seems to have mips64, but not armeabi.

Time it takes to see my first Android app on market after publish

雨燕双飞 提交于 2020-01-24 04:13:28
问题 I have published an app in market, checked the device list, countries list everything fine, but still not able to see my app through searching in market. Want to know will it take time to become searchable in market ? like 3 or 7 days/hours ?? Thanks. 回答1: It will take a few hours -- how long exactly depends on the server load. 回答2: To be the latest victim as of 11 Dec 2018 , Android App did take 6 days to be live on playstore. I have released an Android Apk on 6th Dec which gets visible to

Google Play 64-bit requirement issue

余生长醉 提交于 2020-01-24 01:36:31
问题 I am uploading android app bundle on Google Play Store but getting 64-bit requirement error on review.My app bundle is completely Java/Kotlin based with native support as some third party has dependency on it. I have included the support for all architecture armeabi-v7a , arm64-v8a , x86 , x86_64 in gradle file also enabled split for the abi. Gradle config I have added: apply plugin: "com.android.application" apply plugin: "io.fabric" apply plugin: 'com.google.gms.google-services' apply