glut

fatal error: GLUT/freeglut.h file not found Catalina

假如想象 提交于 2021-01-29 06:16:01
问题 I am using #include <gl/freeglut.h> but getting " fatal error: GLUT/freeglut.h file not found " ** I tried reinstall "brew install glew freeglut" and also " #ifdef __APPLE__ #include <OpenGL/gl.h> #include <GLUT/glut.h> #else #include <GL/gl.h> #include <GL/glut.h> #endif" I also tried: #include <GL/freeglut.h> but none of them worked... 来源: https://stackoverflow.com/questions/65655868/fatal-error-glut-freeglut-h-file-not-found-catalina

Undefined references to OpenGL on Ubuntu

青春壹個敷衍的年華 提交于 2021-01-28 06:48:00
问题 I'm getting all these undefined references: Linking CXX executable SimpleGavam ../../lib/local/Gavam/libGavam.a(MeshUtils.cpp.o): In function `Gavam::DrawMesh(cv::Mat_<float>&, cv::Mat_<float> const&, cv::Mat_<int> const&, cv::Vec<double, 6> const&, double, double, double, double, cv::Size_<int> const&, double, double)': /home/samuel/Clm-Z/lib/local/Gavam/src/MeshUtils.cpp:189: undefined reference to `glutSwapBuffers' ../../lib/local/Gavam/libGavam.a(MeshUtils.cpp.o): In function `Gavam:

Issues with animation - translation, projection OpenGL/C++

混江龙づ霸主 提交于 2021-01-28 05:34:18
问题 Recently I had this issue. Now that I've fixed that with given solution, I ran into some other issues. Here is a gif of the animation I have to achieve. Issues I have now are: the ball in my animation doesn't look like it's moving forwards and backwards like it is at the beginning of the .gif. I do believe this has something to do with Ortho but I don't know how to fix this. Also, at some point, when it's moving completely to the right, the moving ball and torus just get "swallowed", it's

Display 3D point using opengl

余生长醉 提交于 2021-01-28 01:14:18
问题 Simply, I am just trying to show a 3d point but nothing show on! How to show it? what is wrong in the code below, anybody can help? init: void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glOrtho(-200, 0.0, -50, 100, 70, 300); } display: void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glPointSize(2); glBegin(GL_POINTS); glVertex3f(-120.0, 25.0, 0.0)

freeglut (./light): ERROR: Internal error <FBConfig with necessary capabilities not found> in function fgOpenWindow

江枫思渺然 提交于 2021-01-27 05:36:48
问题 I installed the OpenGL in Linux server (Ubuntu16.04) without a graphical interface, install command below: apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev apt-get install freeglut3-dev libglew1.10 libglew-dev libgl1-mesa-glx libxmu-dev apt-get install libglew-dev libsdl2-dev libsdl2-image-dev libglm-dev libfreetype6-dev apt-get install mesa-utils now, I compile light.c by gcc light.c -o light -lGL -lglut . I want to display it in my Windows mechine by XMing server. code:

freeglut (./light): ERROR: Internal error <FBConfig with necessary capabilities not found> in function fgOpenWindow

穿精又带淫゛_ 提交于 2021-01-27 05:36:04
问题 I installed the OpenGL in Linux server (Ubuntu16.04) without a graphical interface, install command below: apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev apt-get install freeglut3-dev libglew1.10 libglew-dev libgl1-mesa-glx libxmu-dev apt-get install libglew-dev libsdl2-dev libsdl2-image-dev libglm-dev libfreetype6-dev apt-get install mesa-utils now, I compile light.c by gcc light.c -o light -lGL -lglut . I want to display it in my Windows mechine by XMing server. code:

C++: Removing Moire effect from openGL

允我心安 提交于 2021-01-27 03:54:54
问题 I draw patterns which have detailed pixels and they often face with Moire effect. I am not good at shading and I am not sure if this problem will be solved by shaders. I have not found any basic, understandable and complete example of shaders. Most of the tutorial websites start a program from the middle omitting the header file includes! This is a MWE of my code. Is it possible to mitigate or remove the Moire effect from it? #include <cmath> #include <vector> #ifdef __APPLE__ #include <GLUT

C++: Removing Moire effect from openGL

烂漫一生 提交于 2021-01-27 03:54:50
问题 I draw patterns which have detailed pixels and they often face with Moire effect. I am not good at shading and I am not sure if this problem will be solved by shaders. I have not found any basic, understandable and complete example of shaders. Most of the tutorial websites start a program from the middle omitting the header file includes! This is a MWE of my code. Is it possible to mitigate or remove the Moire effect from it? #include <cmath> #include <vector> #ifdef __APPLE__ #include <GLUT

having coordinates/ glortho issues with my drawings

半城伤御伤魂 提交于 2020-12-27 06:37:24
问题 I have made a bit of a change to my code in the last couple of hours as everything was messy with my grid so I made it into a void and I made sure I got the boundary that I was drawn out first as it is now placed where I want it to be, however my grid is now in the wrong place shown in the image below I think it is a glortho issue but I don't know what code to put in which will change where I want my drawings to be placed. #include "include\freeglut.h" // OpenGL toolkit - in the local shared

having coordinates/ glortho issues with my drawings

独自空忆成欢 提交于 2020-12-27 06:36:45
问题 I have made a bit of a change to my code in the last couple of hours as everything was messy with my grid so I made it into a void and I made sure I got the boundary that I was drawn out first as it is now placed where I want it to be, however my grid is now in the wrong place shown in the image below I think it is a glortho issue but I don't know what code to put in which will change where I want my drawings to be placed. #include "include\freeglut.h" // OpenGL toolkit - in the local shared