Why would it be beneficial to have a separate projection matrix, yet combine model and view matrix?
问题 When you are learning 3D programming, you are taught that it's easiest think in terms of 3 transformation matrices: The Model Matrix . This matrix is individual to every single model and it rotates and scales the object as desired and finally moves it to its final position within your 3D world. "The Model Matrix transforms model coordinates to world coordinates". The View Matrix . This matrix is usually the same for a large number of objects (if not for all of them) and it rotates and moves