SSAO artefacts in Three
问题 I'm really struggling to fix an issue with my SSAO shader and could desperately use some help. Basically the shader seems to work on some objects, but looks really bad on others. From the below you can see the sphere looks correct, but the cube seems to be doing occlusion on normals that it shouldn't. Here is a screenshot: I am basing my shaders off of this tutorial: http://devmaster.net/posts/3095/shader-effects-screen-space-ambient-occlusion In my render chain I render 2 render targets