From RGB to HSV in OpenGL GLSL
问题 I need to pass from RGB color space to HSV .. I searched in internet and found two different implementations, but those give me different results: A: precision mediump float; vec3 rgb2hsv(float r, float g, float b) { float h = 0.0; float s = 0.0; float v = 0.0; float min = min( min(r, g), b ); float max = max( max(r, g), b ); v = max; // v float delta = max - min; if( max != 0.0 ) s = delta / max; // s else { // r = g = b = 0 // s = 0, v is undefined s = 0.0; h = -1.0; return vec3(h, s, v); }